Stuff like per-character waypoints will be an easy thing to add after the main path code is added - so customization like that can easily come later, no problem
For the most part, everything is going to be pretty much backwards compatible with this current version, so there's no hold up for level designers - I won't try to add any abrupt compatibility breaking things
So to answer your question, don't hold back - I'll sort through keeping everything organized :)
For the most part, everything is going to be pretty much backwards compatible with this current version, so there's no hold up for level designers - I won't try to add any abrupt compatibility breaking things
So to answer your question, don't hold back - I'll sort through keeping everything organized :)