Superjustinbros
Member
I know the project is discontinued and very unlikely to continue, but I feel the need to talk about a few things. As a guy that considers MK64 the best game in the series, I'm happy this game is about as fast as it. Though I don't like how this game used MKWii's miniturbo gimmick, where the sparks build up more the longer you drift, and you not building them up manually (which is a much faster process, used in MK64, DD, and DS). Another thing about the control I want to ramble on is the inability to turn when jumping when your kart is still (like what could be done in 64, even in combination of turning while moving to make sharper turns), plus the controls for when your driver is reversing being inverted from what they should be.
About the characters, I'm surprised there's only one engine sound in the game (Bowser/DK Jr's from SMK) and none of the other engines from the first three games are present. I'm sure they could've been ripped easily, and would be awarded to each character based on what value their Speed stat is. It's also quite sad a playable Storm never made it into the game (but given how he's not available in SRB2 Riders, I do understand). And IMHO, I don't really like BITF Waluigi and Derpy being in here; I just find them really unnecessary.
About the characters, I'm surprised there's only one engine sound in the game (Bowser/DK Jr's from SMK) and none of the other engines from the first three games are present. I'm sure they could've been ripped easily, and would be awarded to each character based on what value their Speed stat is. It's also quite sad a playable Storm never made it into the game (but given how he's not available in SRB2 Riders, I do understand). And IMHO, I don't really like BITF Waluigi and Derpy being in here; I just find them really unnecessary.
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