I forgot to mention this, but in that one part with the spring in SHZ2, sometimes you did get softlocked instead of going through the animation. Just a heads up.
I'd say it's a good development version, but sometimes the walls just don't render... at all. I'm not sure if this is because the sidedefs weren't set, but it also applies to even Spring Hills Act 2 near the tube thing that led to the part with the original second Emerald Token.
Ah, alright then. I guess maybe perspective could help in some situations with the other angles? Good examples of the other angles might be the vanilla SRB2 ones.
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