Yeah, I can understand that. No homing feature and 3-axis directional input isn't feasible for anything other than TAS. I could see that sliding for animation purposes too, since custom sprites for a feature that would be underutilized to such a severe degree (multiplayer, underwater sections...
Yeah, this. You had to use Tails less as a carry and more as a series of handlebars, constantly jumping and latching on with Sonic as Tails ascended to the point where you could get out of the water and fly normally.
I do notice that in Castle Eggman 3, with the MD2 active, if I'm standing on the edge of wall then Eggman ends up getting undrawn completely, as well as like the first 2 balls in the chain, let alone further out. I even have my draw distance turned all the way up, yet it's still like this...
So I've got this installed and everything looks good, though Tails still flies underwater instead of swimming. Is there something I'm missing here or is that some other mod that's not associated with this one?
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