Recent content by Latius

  1. Latius

    The Latius' Workshop

    Well, there's already a couple of betas hanging about on the discords, but maybe I'll see about making a version of it that's just HUD stuff.
  2. Latius

    [Open Assets] Daytona Kart (Version 1.8)

    Have a preview of what Beta 1.0 for Daytona Racers looks like below.
  3. Latius

    Ring Racer

  4. Latius

    Stuff regarding Ring Racers modding and porting

    Just a heads-up for anyone who's currently planning on making mods for Ring Racers using custom HUD elements in-game. Due to my testing towards making the HUD for DaytonaKart 2 (or DaytonaRacers, depending on which name gets chosen), I have found that in V2.1, and possibly V2.0 as well, some...
  5. Latius

    [Graphics] Stand Alone Wipeout-style HUD (for SRB2Kart V1.2)

    I currently have no plans to port this to Ring Racers, partly as I never really got around to finishing WipeKart before my hiatus from SRB2 modding.
  6. Latius

    [Open Assets] Countdown Mode (V3.1)

    I do not have plans to port this directly to Ring Racers, but if anyone would like to do the port, I'm willing to possibly let someone port it.
  7. Latius

    [Open Assets] Sneakerless Record Attack - For Kart v1.3 [Revision 2]

    Notice: I will not be porting this to Ring Racers... Because Ring Racers has it that their Time Attack mode already is Sneakerless, and I'm not going to remove those Rings.
  8. Latius

    The Latius' Workshop

    I have started work on the sequel to DaytonaKart, with my first order of business being making the HUD stuff for it. Which has gone through some twists and turns due to some bugs in V2.1, I have managed to get it working in Races, Egg Prison and... It's yet to be tested directly in Battle...
  9. Latius

    [Open Assets] Daytona Kart (Version 1.8)

    And so it begins...
  10. Latius

    SRB2Kart

    Or, there is an unlock code for it.
  11. Latius

    [Open Assets] Daytona Kart (Version 1.8)

    With the news that Kart v2 is now Buttnic's Ring Racers, I am making plans to work on a version for that when it comes out. Just... ...Wait, where the heck is the test car? And why is Kart Rush's test bomb gone as well? And why is there a note by a certain IR regarding the fact that they need...
  12. Latius

    [Script] [V4.1] Wipezones

    Heh, I was looking through my projects, and I remember when I was intending to make Upsurge Survival (based on the modes in BallisticNG) in Kart, but as people have pointed out, it's so similar to WipeZones that in a sense, making it would mostly be a HUD alteration. True, there are between...
  13. Latius

    [Open Assets] KHBlast - Release Candidate 1.5.5

    Does that answer your question?
  14. Latius

    [Open Assets] KHBlast - Release Candidate 1.5.5

    That would be the latter - the generic character STR/MAG increase.
  15. Latius

    [Open Assets] KHBlast - Release Candidate 1.5.5

    Right now, it would require a Lua addon, because there are six tables that would need details added to: "healthdata" contains all the stats for a character's HP - a line of which would read like so: ["sonic"] = {22, 12, 5, 4, 40000}, This line (for Sonic) gives him the starting 22HP, the...
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