Actions can now be different based on what item you are holding.
For example, the campfire can only be refueled if you are holding a item that belongs to the group "fuel", such as a log:
Not actually part of the mod, but I'm gonna show this anyway:
1708632435
New feature: items spawned in-world can appear as a basic 3D model, using papersprites and splats!
They still appear as normal sprites in the inventory though.
...I mean... enemies already drop items in the vanilla game... it's called... flickies...
1708288874
Crafting time!
Once again, the UI is very unpolished so that I can make progress quickly while I'm focusing on the engine features.
The crafting recipes shown in the gif are a joke obviously.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.