Recent content by MrBoingBD

  1. MrBoingBD

    ALDC (Adventure level design collab) W.I.P Thread

    Honestly I was kind of still waking up when I made that post, so excuse my incompetence there. I see your point with making the hub world after every stage as been completed. But, I'm only allowing 15 stages max, No more. that way it isn't getting overloaded. there is way more than enough...
  2. MrBoingBD

    ALDC (Adventure level design collab) W.I.P Thread

    None. Though I still have mine in the works. Free free to join.
  3. MrBoingBD

    ALDC (Adventure level design collab) W.I.P Thread

    I got WAY more progress done since last time! Here's some more teasers: Still gotta lot of work ahead of me. About 70%? done with this whole hub so far. Its gonna be mainly detailing work from now on. making everything look less bland. (and easter eggs.)
  4. MrBoingBD

    SRB2: Generations

    Glad to see your return. Great to see srb2 pushed to its limit with modded characters once again. Good luck on this project man! looking foward to it!
  5. MrBoingBD

    ALDC (Adventure level design collab) W.I.P Thread

    MAJOR progress report here! Got one part of the hub in a good state. Still can be tweaked. But for the most part, its mostly done. Insert the FOREST: I'd say I still have 80% left on this HUB. My goal is to match the adventure 1 hub worlds vibe.
  6. MrBoingBD

    ALDC (Adventure level design collab) W.I.P Thread

    I got a quick progress report here! just a pinch more work on the spawn area.
  7. MrBoingBD

    NEO Emerald coast (Original stage, based on E.C concepts)

    Happy birthday! Hope your having a good one! (I hope I didn't post this to late.) Good luck on your level!
  8. MrBoingBD

    ALDC (Adventure level design collab) W.I.P Thread

    Now you're probably wondering. "adventure level design collab" What does that even mean? Well sit back a minute, and let me explain. (I'm not great at writing these thread intros so lets just do this.) This is the "ALDC" This is a collab between multiple mappers just like the OLDC and ULDC...
  9. MrBoingBD

    "Pyramid base" (SA2 Pyramid cave/Sand ocean Demake)

    Yeah I guess it is a little too low. The skybox for the "Sand ocean" part of the level is a little hard to adjust properly. I make sure to rase it just a bit to make it look better next time I work on it. Thanks for pointing that out.
  10. MrBoingBD

    "Pyramid base" (SA2 Pyramid cave/Sand ocean Demake)

    Hello there fellow sonic fan, I have brought some news. I've been working on this project of mine for awhile now, And is getting closer to being finished. So I decided to make a W.I.P thread page for it. Here's some media: I was wanting to make this as a tribute to "Sonic adventure 2" One of...
  11. MrBoingBD

    NEO Emerald coast (Original stage, based on E.C concepts)

    I really love the creative use of slopes and objects. Keep up the good work I get a lot of SA2 vibes from the level design here. ()
  12. MrBoingBD

    How do i make custom savedata?

    I's pretty sure you need the "customversion =" header, along with the "clear all" header. Here's something you can copy to make it easier: (Don't copy the ") " MainCfg GameData = westisland.dat CustomVersion = v1 #Clear Everything# Clear All " I'm not sure if you know how to make...
  13. MrBoingBD

    NEO Emerald coast (Original stage, based on E.C concepts)

    Damn, You're really crushing it! I REALLY enjoyed the demo you released awhile ago, I have full confidence you'll make the second act just as good! I can't wait to see both acts finalized. Good luck! Make sure to not overwork yourself! (overworking is the main killer in a lot of projects.)...
  14. MrBoingBD

    El-Fire's Kingdom valley remake!

    Yeah, Sorry I said that last part wrong. I meant to say "It's also about time that somepme remade SOME parts/levels of that 06pack."
  15. MrBoingBD

    El-Fire's Kingdom valley remake!

    Damn. This is a great start! this is great inspiration for a level remake I'm planning on doing. You're doing great so far, Make sure not to overwork yourself! because that's a mistake I keep almost making. About the reusability however, I'm not sure I Believe you should be just fine. It's...
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