ight cool, I managed to fix the audio issue, but I still had problems regarding the sprites, I did freeslot the emote sprites for it to work, I even tried to change this piece of code: states[S_PLAY_EXTRA] = {SPR2_EMOT, 0, 9, nil, 0, 0, S_PLAY_EXTRA}, I don't know if I had to change that or...