I can guarantee you we have not asked others to put up ads for our game, let alone paid for ad spots. Surely that website just really likes SRB2 and wants to spread the word.
The best way to support the team directly is to commission the artists or support team members' commercial endeavors...
I feel disappointed that he was so convinced that we're boogeymen that a genuine request to understand what the problem is was eventually met with this. Not directly, sure, but still. I for one can only theorize about what the core of the issue was. Not much point in that now.
I hope he finds...
I'm no expert on PolyObjects, but I'm not aware of a way to make them damage the player offhand. If there's no info about it on the Wiki, this concept may be executed better as a papersprite-based object rather than map geometry.
It's compressed because we'd prefer people to be able to download the game in a reasonable amount of time. It also takes nore CPU cycles to load larger music files, so compression helps the game run smoothly.
Music.pk3 is currently around 88MB. That could easily be more than double the size...
This appears to be a pretty common issue with the OpenGL renderer. It has a reputation for adding holes in places they shouldn't be. You can try moving the vertices of your bridge around a little bit to fix it, but I wouldn't worry about it as long as it looks correct in the software renderer.
While I can't answer the second half of your question, multitagging is done using the green + button to the right of the sector tag field. Used tags will appear under that field and you can click on them to change their numbers. Effects used for each tag will stack automatically.
SeventhSentinel updated Official Level Design Collab 2023: Round 1 with a new update entry:
Twilight Hill is playable now! (And Circuit should no longer softlock servers)
Read the rest of this update entry...
Hey, been a while!
Sorry for the long wait, we wanted to be very thorough with this bug fix.
As usual, there's been miscellaneous map fixes and texture cleanup done by our talented mappers!
Here's some of the more pressing changes:
-Lag caused by Twilight Hill (and other instances of high...
Yo, @Pikaspoop here!
We made some fixes to the OLDC in the context of netplay, and some of our map contributers also made minor bug fixes to their own maps (That I will not list because there are a lot).
So here's the main changes:
-The Hub will hide Cybergrind on net-games, and play a message...
SeventhSentinel updated Official Level Design Collab 2023: Round 1 with a new update entry:
Random Selection Hotfix
Read the rest of this update entry...
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