WellDoneSnake
Yoko Shimomura
Version 2.1 is up!
Update! See the first post for more details.
Update! See the first post for more details.
General Clone Fixes
- Clones now show a bit more independent behaviour when either they or the player are launched vertically by springs.
(Diagonal and horizontal springs will continue to not affect their horizontal momentum.)
- Clone-to-cacti collision fix
- Clones no longer die multiple times when you fall into a pit and you should no longer be rewarded points for doing
- Clones now jump with you when jumping of/from carrier type objects
- Clones now face the same angle the player is facing when they're carried
- Clones spawn afterimages when the player has the speed shoes power-up and sparkles when the player has invincibility power-up
- Clones die in pit
Character Specific Updates
- Amy clones will continue aerial hammer attack after hitting an object in mid-air
- Fixed issue with Tails bot player having its own table for clones
- Fang clones no longer able to bounce when original has stopped bouncing
Level Interaction & Mapping Stuff
- Clone breaking FOF floor implemented, fixed an incorrectly placed variable and made it so that Fang and amy can break FOF floors that they're on top of (same should apply to ceilings if gravity is reversed)
- Due to how the table of clones was setup, if you had one clone missing and an incomplete table (not having all 4 entries filled),
then if you were to break two cherry monitors at once, an error will occur and only one clone is spawned after breaking the two monitors.
- Shatter/Bustable FOF blocks that are linked to a trigger linedef executor works with clones now.
- Additional mapping features added in order to have the clones trigger effects that only the player could trigger.
- Clones now show a bit more independent behaviour when either they or the player are launched vertically by springs.
(Diagonal and horizontal springs will continue to not affect their horizontal momentum.)
- Clone-to-cacti collision fix
- Clones no longer die multiple times when you fall into a pit and you should no longer be rewarded points for doing
- Clones now jump with you when jumping of/from carrier type objects
- Clones now face the same angle the player is facing when they're carried
- Clones spawn afterimages when the player has the speed shoes power-up and sparkles when the player has invincibility power-up
- Clones die in pit
Character Specific Updates
- Amy clones will continue aerial hammer attack after hitting an object in mid-air
- Fixed issue with Tails bot player having its own table for clones
- Fang clones no longer able to bounce when original has stopped bouncing
Level Interaction & Mapping Stuff
- Clone breaking FOF floor implemented, fixed an incorrectly placed variable and made it so that Fang and amy can break FOF floors that they're on top of (same should apply to ceilings if gravity is reversed)
- Due to how the table of clones was setup, if you had one clone missing and an incomplete table (not having all 4 entries filled),
then if you were to break two cherry monitors at once, an error will occur and only one clone is spawned after breaking the two monitors.
- Shatter/Bustable FOF blocks that are linked to a trigger linedef executor works with clones now.
- Additional mapping features added in order to have the clones trigger effects that only the player could trigger.