Separate buttons for rings and items leads to a lot of really degenerate item play from first place where they can maintain maximum speed, automatically attract rings to themselves, have a shield that protects them from damage and SPBs, and also just attack anybody who manages to get close in...
So long as Match Race swaps are the best way to unlock colors, there really should be some unambiguous "You got 'em all!" audiovisual feedback, as you won't actually see the challenge grid until you finish going through maps.
Alternatively, make the remaining spraypaints collectable without...
A pack centered around ATLUS-involved titles, games with demons in them, and some stray skincolors.
At this time, the pack contains...
Racer: Peregrine
A survivor of the apocalypse, using online games to relive his days on Earth.
Engine: G (7/4, shared with Azusa Miura)
Rivals: Magicians...
Dr. Robotnik's Simpler AnimaL (simpler animation Lua, "Simpler AnimaL" hereafter) is the hit sequel to the animation mod for the kart racing mod for the Sonic the Hedgehog mod of the sequel of DOOM, designed for the hit sequel to the kart racing mod for the Sonic the Hedgehog mod of the sequel...
Fixed a helper function incorrectly using k_respawn.
Fixed an issue where Secondcolor skins could break animation for following player numbers.
Unfortunately the method I wrote for animating secondcolor overlays wasn't forwards-compatible, so please update your copy of Simple AnimaL if you...
Update to fix an issue with the trick menu crashing games when certain styles were banned, and stole some very basic code from Advance Tricks for more interesting trick VFX.
I was hoping to implement a new trickstyle or two (at minimum I wanted to port the actual Advance Tricks mechanics as a...
Fixed a bug that would cause splitscreen players to animate incorrectly if one of them started spectating.
Removed a print I was using for testing (though under normal conditions it would never activate, anyway.)
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