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  1. Latius

    Aurora's Daytona Racers - Arcade Mode for DRRR

    Changelog: Release Candidate 1 - First released build. Contains one difficulty coded in, as well as graphics and such ported from Daytona Kart. Has not been fully tested in Battle mode, and is still somewhat of a work in progress while modding for Ring Racers is in its infancy.
  2. Latius

    Aurora's Daytona Racers - Arcade Mode for DRRR

    Latius submitted a new resource: Aurora's Daytona Racers - Arcade Mode for DRRR - Let's Go Away to the Next Level! Read more about this resource... GitHub page for ADR
  3. Latius

    Aurora's Daytona Racers - Arcade Mode for DRRR Release Candidate 1

    The High Voltage Ring is something that, despite being created by Dr. Ivo "Eggman" Robotnic and Tails using 80,000 Rings, is still yet to be fully understood. Especially when some of the racers seem to, if they do so well, end up in another dimension entirly. It is because of this that I offered...
  4. Latius

    Daytona Racers Mod Dev Thread

    So as to keep the thread for DaytonaKart clear of any future progress on this, which is part port, part remake, I've decided to make this thread to show off the progress on Daytona Racers, plus to note that I would like to ask the community to assist with the timings for the pack. Namely, I'm...
  5. Latius

    The Latius' Workshop

    Bit of an update on KHBlast's remake - starting to get the rest of the HUD sorted out.
  6. Latius

    The Latius' Workshop

    Remember KHBlast? I'm deciding to give it a complete revamp: I've yet to re:code in certain things, but at least the HP and MP stuff is more or less able to be displayed.
  7. Latius

    [Open Assets] KHBlast - Release Candidate 1.5.5

    Well, I'm going to be starting work on things, and while I won't be doing everything right away, I have made a Git project for RC v2. I'll put more details on the Discord server
  8. Latius

    [Open Assets] KHBlast - Release Candidate 1.5.5

    Well, it's been in infedenite hiatus for a long time. And unless I am able to get others who would be able to help me out with a few things, I'm not sure if I'd be adding anything new. Plus, as stated in the main post, only Normal and Low Health are currently coded in. But I am considering...
  9. Latius

    The Latius' Workshop

    Well, there's already a couple of betas hanging about on the discords, but maybe I'll see about making a version of it that's just HUD stuff.
  10. Latius

    [Open Assets] Daytona Kart (Version 1.8)

    Have a preview of what Beta 1.0 for Daytona Racers looks like below.
  11. Latius

    Ring Racer

  12. Latius

    Stuff regarding Ring Racers modding and porting

    ...player.karthud[khud_lapanimation] = 0 Also, due to the Position mechanic, you can't used a fixed variable like local TIMEFORGO = 26 + (TICRATE * 6) to tell when the race would begin, but instead there's starttime that gives the time when the countdown starts (and which in Record Attack...
  13. Latius

    [Graphics] Stand Alone Wipeout-style HUD (for SRB2Kart V1.2)

    I currently have no plans to port this to Ring Racers, partly as I never really got around to finishing WipeKart before my hiatus from SRB2 modding.
  14. Latius

    [Open Assets] Countdown Mode (V3.1)

    I do not have plans to port this directly to Ring Racers, but if anyone would like to do the port, I'm willing to possibly let someone port it.
  15. Latius

    [Open Assets] Sneakerless Record Attack - For Kart v1.3 [Revision 2]

    Notice: I will not be porting this to Ring Racers... Because Ring Racers has it that their Time Attack mode already is Sneakerless, and I'm not going to remove those Rings.
  16. Latius

    The Latius' Workshop

    I have started work on the sequel to DaytonaKart, with my first order of business being making the HUD stuff for it. Which has gone through some twists and turns due to some bugs in V2.1, I have managed to get it working in Races, Egg Prison and... It's yet to be tested directly in Battle...
  17. Latius

    [Open Assets] Daytona Kart (Version 1.8)

    And so it begins...
  18. Latius

    SRB2Kart

    Or, there is an unlock code for it.
  19. Latius

    [Open Assets] Daytona Kart (Version 1.8)

    With the news that Kart v2 is now Buttnic's Ring Racers, I am making plans to work on a version for that when it comes out. Just... ...Wait, where the heck is the test car? And why is Kart Rush's test bomb gone as well? And why is there a note by a certain IR regarding the fact that they need...
  20. Latius

    [Script] [V4.1] Wipezones

    Heh, I was looking through my projects, and I remember when I was intending to make Upsurge Survival (based on the modes in BallisticNG) in Kart, but as people have pointed out, it's so similar to WipeZones that in a sense, making it would mostly be a HUD alteration. True, there are between...
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