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  • Users: kaz²
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  1. kaz²

    Modern Sonic V5.12

    "customizable physics" is a lil too broad and inaccurate!!!! v6's physics cannot be changed in any form or way, you can only alter how certain abilities function and if they execute :3 The generations drift is also... removed!!!! (sorry >:3, new sprites are cooler!)
  2. kaz²

    Modern Sonic V5.12

    Most of the names I could (and many others could) come up with are just too long, not fitting enough, or just don't have enough substance. The best replacement personally is Greeneyes, and that one has already been taken by another mod (>:() !!!!"Long Quills Sonic" just makes it sound like a...
  3. kaz²

    Modern Sonic V5.12

    Frontiers' distinctive gameplay qualities and style are generally agreed upon to be separate from the "Modern era" that recently came to a close. Modern Sonic, if the name wasn't indicative enough >:3, exclusively focuses on the "Modern era," so Frontiers is entirely excluded from the mod...
  4. kaz²

    Modern Sonic V5.12

    He can get fast alright!!! Your topspeed (both running and boosting), airspeed, acceleration get increased per every 30 rings banked (losing rings doesn't equal losing ringspeed!!!), with your deceleration and air drag also being reduced in suit. More rings, higher velocity potential!. The...
  5. kaz²

    Modern Sonic V5.12

    ...if you doubted the new move already enough, here's something that'll change your mind! The humming top has custom gravity and really generous hitbox, here's an old example for you!!! It's a move designed to preserve and compound off your current velocity, in any direction, and has...
  6. kaz²

    Modern Sonic V5.12

    I played a major part in creating that.... oops >_< pls refer/quote to this if anybody asks similar questions ^_^ v6 changelog (summative, may be inaccurate in some areas): v6 is a very large, long-standing passion project that is still in development (netgame QA testing still hasn't...
  7. kaz²

    Modern Sonic V5.12

    this is fixed now!!! :3
  8. kaz²

    Modern Sonic V5.12

    Just press your boost bind while tricking, it replaces the no-jump trick fisher currently in v5. byeeee :3
  9. kaz²

    Modern Sonic V5.12

    It's a private testing session, so nooo!!!! I'll be sure to make footage and stuff if I get added to the session, but it's pretty unknown atm.
  10. kaz²

    Modern Sonic V5.12

    haiii!!! (been a while >_<) I was gonna show this but, you beat me!!! Progress is still steady, not much new, it's very bland and uninteresting to be frank >:3. I've had a lot of personal (and some life-threatening) issues propagate this and last month, and some needed time to myself. Lack of...
  11. kaz²

    Modern Sonic V5.12

    we have nothing!!!! >:3 i shared as much as i could, and everything I want to i'm not allowed to showwww.... :(
  12. kaz²

    Modern Sonic V5.12

    We cannot fix this, even with the really sticky and slippery v6 walljump we have now. The mach speed sections force you to have high forward velocity by disregarding your inertia, and/or velocity that isn't in that direction. sowwy!!! :3
  13. kaz²

    Modern Sonic V5.12

    nopeee!!!! :P Drifting now forcibly moves you left/right when activated, sorryyyy... ummmmm >w< yeah, there's options for how the drift behaves (keyword behaves, not function >:3) in v6. what're your options? they're these!!!! (THESE DO NOT AFFECT DRIFTING PHYSICS WAWAWAWA :3) Manual...
  14. kaz²

    Modern Sonic V5.12

    The combo system was fully implemented long ago, and has things for each HUD. It'll be a fun mechanic to fiddle with when you guys get to play it. If I, someone who's so emotionally dulled and numb right now, can have fun with the combo system, I'm willing to bet y'all will love it. Hope you...
  15. kaz²

    Modern Sonic V5.12

    It's a small team, so one or two people isn't going to affect much. Not like it matters that much since I don't do a lot for v6.
  16. kaz²

    Modern Sonic V5.12

    Hey, being serious and just want to announce: Probably going to drift away from sharing or updating on progress, things personally are really shaky and I’m having mental issues. I’m not in the space to keep this going nor do I want to right now. I don’t know how long this'll last or how bad...
  17. kaz²

    Modern Sonic V5.12

    No worries, many modelers (including even Peppermint!!!) are already preparing, as the whole mod is FINALLY sprited. Here’s some teasers from him on the #3d-models channel in the public discord! I wouldn’t be concerned, as they’ll start rolling out when v6 finally makes way. I do...
  18. kaz²

    Modern Sonic V5.12

    It doesn’t cancel because it’d look SUPER weird if he wasn’t spinning. The humming top has custom gravity that makes you fall significantly slower, and it’d look kinda weird if you had the springing animation while going up, it’s just a little too flow-breaking visually. Keeping the animation...
  19. kaz²

    Modern Sonic V5.12

    While this is a really cool and niche technique since release (this has been known for a LONG time >:3), this is technically patched in v6 as drifting allows MUCH tighter turns. The new drifting also forces you to move towards the direction you're drifting in, making it nearly impossible to do...
  20. kaz²

    Modern Sonic V5.12

    I really feel all over the place and at fault for statements like this, so I believe it's my responsibility to make an announcement for y'all: This is a subjective opinion on something I should've been objective about, and objectively I don't (or anyone involved) have a concrete prediction for...
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