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  1. jimbojimbob

    [v1.6] Unofficial Level Design Collab: Summer 2021

    Quick Bug Report: In 2.2.10, Starlit Skyway's slopes don't render properly
  2. jimbojimbob

    Adventure Sonic (v1.8b)

    Quick Bug Report: Whenever you use the Lightspeed Attack as the last hit against Metal Sonic, for some reason, it softlocks you out of progressing.
  3. jimbojimbob

    Adventure Sonic (v1.8b)

  4. jimbojimbob

    Adventure Sonic (SA-Sonic) Progress

    Modern Sonic, Pointy Sonic, Neo Sonic, Junio Sonic, Alt Sonic, Max Control Sonic, and eventually, Adventure Sonic
  5. jimbojimbob

    Dreamcast Sonic (DC-Sonic) Progress

    I called in a few scientists to identity the funny. They failed.
  6. jimbojimbob

    Adventure Sonic (SA-Sonic) Progress

    Hol' up, Adventure Sonic is releasing? With a custom menu? On New Years Day no less!? Somehow, you and Metalwario keep on making me more hyped than I already am! :wow:
  7. jimbojimbob

    Adventure Sonic (SA-Sonic) Progress

    It's just like everything else shown in this thread: GLORIOUS!
  8. jimbojimbob

    Adventure Sonic (SA-Sonic) Progress

    I'll be honest, if it is true then how desperate for views and/or attention do you have to be to pull something like this? Anyways, I took a look in the SRB2 discord's spriting channel to see how Super was going and to put it simply: I love the SA2 reference in the transformation sprites!
  9. jimbojimbob

    Adventure Sonic (SA-Sonic) Progress

    TBH, I thought that it was going to take longer to finish Super. But I'm not going to complain.
  10. jimbojimbob

    Adventure Sonic (SA-Sonic) Progress

    Look, I love the work you're doing, but as a proud disciple of Waluigi, you ain't going to turn me into a simp, no matter how high quality the sprites you make are. You still have my appreciation and support though Adventure > Vanilla Don't @ me. But in all seriousness, this looks an amazing...
  11. jimbojimbob

    Adventure Sonic (SA-Sonic) Progress

    why did you feel the need to make to make it this high tho
  12. jimbojimbob

    Adventure Sonic (SA-Sonic) Progress

    Sweet, more buffs! While it isn't instant, it looks (and probably feels) a lot more useful and versatile than SA1's version.
  13. jimbojimbob

    Super Mario Bros.

    Having way too much fun with the long jump.
  14. jimbojimbob

    Adventure Sonic (SA-Sonic) Progress

    I'll be honest, I'm not that observant when it comes to these things since I overthink these things. But, from what I saw, I think that after Lightdashing you are still able to use actions and it doesn't kill your momentum. I personally would suggest ffoxD's take on the spin steer. While it...
  15. jimbojimbob

    New Quiet South Island Zone!

    This is near unrecognizable from the original Quiet South Island. And I love it.
  16. jimbojimbob

    Adventure Sonic (SA-Sonic) Progress

    I'm just going to quote the Spy.
  17. jimbojimbob

    Adventure Sonic (SA-Sonic) Progress

    As someone who plays SRB2 in simple mode, I have a good feeling that this is going to help prevent me accidentally falling into the ether. However... I'm admittedly a bit mixed on this. On one hand, it was made instant in SA2 and onward to prevent from having to break the flow. On the other...
  18. jimbojimbob

    Adventure Sonic (SA-Sonic) Progress

    Tbh, the first time I did this move in SA1 I had to do a double take. Other than that, I have never used this move in subsequent playthroughs. But, I can see this being useful for precision platforming at least!
  19. jimbojimbob

    Adventure Sonic (SA-Sonic) Progress

    I'll be honest, If you were to show me these gifs out of context, you could probably trick me into thinking it's finished. Also... Now I'm curious. What were some other things from Advance that ended up being shelved?
  20. jimbojimbob

    Adventure Sonic (SA-Sonic) Progress

    To be honest, I thought at first that the air dash was going to be Advance-styled. But I do like how you integrated it with a preexisting technique! Not to mention how useful it could be alongside the ledge grab when trying to jump a large gap.
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