Hol' up, Adventure Sonic is releasing? With a custom menu? On New Years Day no less!? Somehow, you and Metalwario keep on making me more hyped than I already am! :wow:
I'll be honest, if it is true then how desperate for views and/or attention do you have to be to pull something like this?
Anyways, I took a look in the SRB2 discord's spriting channel to see how Super was going and to put it simply: I love the SA2 reference in the transformation sprites!
Look, I love the work you're doing, but as a proud disciple of Waluigi, you ain't going to turn me into a simp, no matter how high quality the sprites you make are. You still have my appreciation and support though
Adventure > Vanilla
Don't @ me.
But in all seriousness, this looks an amazing...
I'll be honest, I'm not that observant when it comes to these things since I overthink these things. But, from what I saw, I think that after Lightdashing you are still able to use actions and it doesn't kill your momentum.
I personally would suggest ffoxD's take on the spin steer. While it...
As someone who plays SRB2 in simple mode, I have a good feeling that this is going to help prevent me accidentally falling into the ether. However...
I'm admittedly a bit mixed on this. On one hand, it was made instant in SA2 and onward to prevent from having to break the flow. On the other...
Tbh, the first time I did this move in SA1 I had to do a double take. Other than that, I have never used this move in subsequent playthroughs. But, I can see this being useful for precision platforming at least!
I'll be honest, If you were to show me these gifs out of context, you could probably trick me into thinking it's finished. Also...
Now I'm curious. What were some other things from Advance that ended up being shelved?
To be honest, I thought at first that the air dash was going to be Advance-styled. But I do like how you integrated it with a preexisting technique! Not to mention how useful it could be alongside the ledge grab when trying to jump a large gap.
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