Hi there.
I've decided out of nowhere to record a small part of Greenflower Mountain Act 2 and show it off.
(it's compressed from like 50mb so excuse any bad quality)
As you can see, I've made a Sonic R boost pad for some reason.
Do not ever let me near zoom tube components again😭
Jokes...
Don't worry, it's been months since I announced this pack but I'm still cookin, I haven't made any progress on zone 3 yet but GFMZ1 is mostly finished and GFMZ2 is getting there. I've also worked out what I'm doing for special stages, all that's left is to fill out the remaining empty zones for...
This is the
SONIC MEGAMIX PACK
a fun little idea I've had for a while which I'm finally giving a shot.
So what the hell is this?
Well, my unknown reader, this is a mappack I'm currently making with one key idea between zones.
That idea is simple, revisit zones from past Sonic media (with...
This isn't a major issue but for some reason all the textboxes and things that happen in single player story mode just don't show up for me, is there some setting or something?
To my knowledge, you need at least two angles on your slope to your wall. Besides that the wall is so small there's no point to wall running.
As for loops, you need to find a way to make the player move backwards mid-loop or you'll just end up flying off.
I have no clue how to use this is mappacks, do I take the assets from the addon and put them in separately in different folders or just put the WAD directly in the PK3? Or do I gotta do something else?
So uh you can use the jump peel-out during airwalk and it interrupts the running animation but the effect of both airwalk and jump peel-out charges just fine. I'm not sure that's supposed to happen.
I've been trying to use this for a map pack I've been making (off and on every now and then for fun lol:threat:) but every time I try to use the signs it just takes me to THZ3. I put "Lua.pastmap = P4" and "Lua.futuremap = F4" at the bottom of the stage (the one in the gif here) entry in my...
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