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  1. FuriousFox

    [Open Assets] Custom gamedata - Allows you to create save files with addons v1

    This is a very simple SOC script that creates a custom gamedata, which therefore allows you to create save files while using addons. If what I said is too confusing, maybe this will make more sense to you: HOW TO USE: 1. Load all the addons that you want to use. 2. Load v_customsave-v1.soc as...
  2. FuriousFox

    Charged Spring Tail - Scrapped 2.2 Fang Spin Ability

    Back in February 2017, we were discussing character abilities in #srb2dev, especially Fang's. By this point, the spring tail and pop gun had already been implemented, but there were some concerns that the pop gun was too powerful. We had discussed a few alternatives, such as giving him the...
  3. FuriousFox

    [Open Assets] BotSkin - Pair up any 2 characters

    So a while back MotdSpork made More Choices, which allowed you to combine Sonic, Tails, and Knuckles into any team of 2 that you wanted. This new Lua script I've created allows you to make a team of 2 out of ANY skins, including addons. This script adds 2 console commands: PLAYERSKIN <skin> -...
  4. FuriousFox

    [Open Assets] Monitor Storage - Save a powerup for later

    This script lets you save up to 3 monitors that you can use later. Just run up to a monitor and press the any of the Custom Action buttons to destroy the monitor and save its powerup for later. To use the powerup, just press the corresponding Custom Action button again. Powerups are saved...
  5. FuriousFox

    Cavernous Meadow Zone - Scrapped 2.2 MP Special Stage

    Back in June 2018, I made a concept for how I thought mulitplayer special stages should work. The idea was for them to work similarly to how they did in v2.0, but have different paths that incentivize using different characters. This way, players would be rewarded for having a diverse team...
  6. FuriousFox

    [Open Assets] Eggrock Zone Boss - Scrapped 2.2 Content

    Back in September, I decided to try and make a new ERZ3 boss fight now that Metal Sonic is in BCZ1 and 2. The general idea was that Eggman is inside some kind of column in the middle of the room, and he can fire homing missiles. Every time he's hit, lava in the room moves, forcing you to change...
  7. FuriousFox

    [Open Assets] Custom gamedata - Allows you to create save files with addons

    Sorry, I'm not going to be able to look into this bug. I'm no longer working on anything related to SRB2.
  8. FuriousFox

    [Open Assets] Custom gamedata - Allows you to create save files with addons

    Could you send me the save that this is happening with? I'd like to take a look at it and see if I can reproduce the problem.
  9. FuriousFox

    [Open Assets] Custom gamedata - Allows you to create save files with addons

    Weird, not sure how that could have happened. Literally the only thing the script does is replace "main" with "custom_gamedata". I know I'm a month late replying to this, but all I can say is to try it again. Not right now, but I imagine it shouldn't be hard to create such a script...
  10. FuriousFox

    SRB2 version 2.2.3

    Probably not, unless somebody feels like making one. At this point the patch is already out and I don't know of anyone on the dev team that's making a video.
  11. FuriousFox

    ULDC: February - April 2020

    I'm not entirely sure why you think releasing the levels individually instead of as a pack might be better. But if people want a pack, I have experience running the OLDC, so I could at least put together the level packs as long as there aren't too many conflicting scripts. A single-player pack...
  12. FuriousFox

    SRB2 from the perspective of newcomers

    The problem with that is that it requires a hell of a lot more scripting from the level designer to control where the camera is facing, and it removes the player's ability to explore the level. One thing we like to have with this game is the ability to backtrack and explore. You can't do that if...
  13. FuriousFox

    [Open Assets] Custom gamedata - Allows you to create save files with addons

    I have added a batch script that should allow you to convert your existing SRB2 saves and records (unlockables, emblems) to work with the custom gamedata addon. Just run Convert Save to Custom Gamedata.bat and follow the prompts. This will create copies of your saves that can be used with...
  14. FuriousFox

    Invalid [Custom level signpost] Signpost won't spin

    Yes, you need an Exit Sector to actually make the level end. For more information, see http://wiki.srb2.org/wiki/Exit_Sector
  15. FuriousFox

    Lockon markers show up in split-screen for the other player

    I'm pretty sure this happens in netgames as well, since the markers are in-map objects rather than player-specific (I'm not even sure if it's possible to have an object only show up for one player).
  16. FuriousFox

    SRB2 Version 2.2 Release

    https://mb.srb2.org/showthread.php?t=41033&page=19#376
  17. FuriousFox

    [Open Assets] Custom gamedata - Allows you to create save files with addons

    There is, but it's a little complicated. You'll need a program like Notepad++ or some kind of hex editor to edit the save files. Once you open them up, just change "main" to "custom_gamedata". Then save it and rename the file to custom_gamedata#.ssg, where # is the save slot number you want it...
  18. FuriousFox

    Flicky™

    "Installs" is really just Favorites. The actual download count is listed next to the attachment (227 views at the time of this post).
  19. FuriousFox

    Confirmed Bug in Castle eggman act1

    https://git.magicalgirl.moe/STJr/SRB2/issues/66
  20. FuriousFox

    Charged Spring Tail - Scrapped 2.2 Fang Spin Ability

    Back in February 2017, we were discussing character abilities in #srb2dev, especially Fang's. By this point, the spring tail and pop gun had already been implemented, but there were some concerns that the pop gun was too powerful. We had discussed a few alternatives, such as giving him the...
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