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  • Users: FuriousFox
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  1. FuriousFox

    Charged Spring Tail - Scrapped 2.2 Fang Spin Ability

    Back in February 2017, we were discussing character abilities in #srb2dev, especially Fang's. By this point, the spring tail and pop gun had already been implemented, but there were some concerns that the pop gun was too powerful. We had discussed a few alternatives, such as giving him the...
  2. FuriousFox

    [Open Assets] Custom gamedata - Allows you to create save files with addons

    This is a very simple SOC script that creates a custom gamedata, which therefore allows you to create save files while using addons. If what I said is too confusing, maybe this will make more sense to you: HOW TO USE: 1. Load all the addons that you want to use. 2. Load v_customsave-v1.soc as...
  3. FuriousFox

    Cavernous Meadow Zone - Scrapped 2.2 MP Special Stage

    Back in June 2018, I made a concept for how I thought mulitplayer special stages should work. The idea was for them to work similarly to how they did in v2.0, but have different paths that incentivize using different characters. This way, players would be rewarded for having a diverse team...
  4. FuriousFox

    [Open Assets] Eggrock Zone Boss - Scrapped 2.2 Content

    Back in September, I decided to try and make a new ERZ3 boss fight now that Metal Sonic is in BCZ1 and 2. The general idea was that Eggman is inside some kind of column in the middle of the room, and he can fire homing missiles. Every time he's hit, lava in the room moves, forcing you to change...
  5. FuriousFox

    [Open Assets] BotSkin - Pair up any 2 characters

    So a while back MotdSpork made More Choices, which allowed you to combine Sonic, Tails, and Knuckles into any team of 2 that you wanted. This new Lua script I've created allows you to make a team of 2 out of ANY skins, including addons. This script adds 2 console commands: PLAYERSKIN <skin> -...
  6. FuriousFox

    [Open Assets] Monitor Storage - Save a powerup for later

    This script lets you save up to 3 monitors that you can use later. Just run up to a monitor and press the any of the Custom Action buttons to destroy the monitor and save its powerup for later. To use the powerup, just press the corresponding Custom Action button again. Powerups are saved...
  7. FuriousFox

    [Open Assets] Encore Mode

    Inspired by Sonic Mania Plus, this Lua script allows you to swap between two active characters (one controlled by a bot or player 2), as well as keep other characters in reserve. Get extra characters by popping 1UP monitors; you can get any character that you have loaded. If you die, you'll...
  8. FuriousFox

    Missiles still slide up slopes

    You have to hit the slope at a gentle angle, but it can still happen.
  9. FuriousFox

    [Open Assets] BotSkin.lua - Change Sonic and Tails into whoever you want!

    So a while back MotdSpork made More Choices, which allowed you to combine Sonic, Tails, and Knuckles into any team of 2 that you wanted. This new Lua script I've created allows you to make a team of 2 out of ANY skins, including addons. This script adds 2 console commands: PLAYERSKIN <skin> -...
  10. FuriousFox

    [Open Assets] Auto-Brake when not moving (autobrake.lua)

    This script will make your character automatically try to stop when you aren't pressing any of the movement keys. The idea is that this could help people who find SRB2's controls too slippery. It basically works by acting like you are pressing the keys to move in the opposite direction that you...
  11. FuriousFox

    Fixed Game crashes when adding file via Lua script

    1. Start SRB2 2. Go to MAP01 3. type "ADDFILE TESTSCRIPT.LUA" in the console and press enter At this point, the game will crash. EIP=004b3848 testscript.lua contains the following code: do COM_BufInsertText(server, "addfile scr_mysticrealm.wad") end
  12. FuriousFox

    [Open Assets] Monitor Storage (MonitorStorage.lua)

    This script lets you save up to 3 monitors that you can use later. Just run up to a monitor and press the any of the Custom Action buttons to destroy the monitor and save its powerup for later. To use the powerup, just press the corresponding Custom Action button again. Powerups are saved...
  13. FuriousFox

    [Open Assets] Map Shuffler (MapShuffle.lua)

    This script creates a randomized list of every loaded singleplayer or co-op level (including wads) for you to play through, similar to how a music player does if you press the shuffle button. Once you reach the end of the shuffled map list, the script will automatically shuffle it again. If you...
  14. FuriousFox

    [Open Assets] Classic-style Coop (classiccoop.lua)

    This Lua script makes it so all players except for the "main player" act like Player 2 from the old Sonic games. This means: You cannot lose rings You cannot lose lives You cannot pop monitors You cannot activate starposts You cannot finish levels Any rings you pick up go to the main player Any...
  15. FuriousFox

    [Open Assets] Zelda-Style Ocarina (ocarina.wad)

    This is the ocarina from Legend of Zelda: Ocarina of Time and Majora's Mask. Press Custom Action 1 to bring up the Ocarina, then use the 1-5 keys to play notes (if you changed your weapon switch keys, these may be different) The script recognizes several songs from both games and causes similar...
  16. FuriousFox

    Acid Missile Level Pack - Now updated for v2.1! (scr_acidmissile.wad)

    (I really need to come up with a better name for this level pack...) So, yeah, the level pack I originally made 10 years ago is back again for v2.1. Most of the levels are the same, with a few having some minor changes. Slime Silo Zone (the final boss) received most of the updates, primarily...
  17. FuriousFox

    Fixed [Fixed for 2.2] A_Boss1Laser doesn't work properly when set by Lua

    1. Load the attached Lua file (test.lua) 2. Go to MAP03 (Greenflower Zone, Act 3) 3. Wait for the boss to fire Expected Result: Boss should fire a laser along the ground that rises towards the player. Actual Result: Boss fires laser directly into the ground. On subsequent attacks, the boss...
  18. FuriousFox

    [Open Assets] Wrecking ball boss from Green Hill Zone (sc_greenhillboss.wad)

    This is the old wrecking ball boss from Sonic 1's Green Hill Zone, now in SRB2 and playable in 3D! The boss follows an axis around the room, swinging the wrecking ball as he goes. If there is no axis, the boss just chases the player while trying to stay high enough that the wrecking ball isn't...
  19. FuriousFox

    [Open Assets] New Multiplayer Weapon - Inferno Ring

    The Inferno Ring is a new multiplayer weapon that leaves a trail of fire behind it as it travels, similar to the Elemental Shield's spin ability. The flame trail stays for 1 second before it dissipates. Since the ring and the trail have the MF_FIRE flag, the Inferno Ring is ineffective...
  20. FuriousFox

    [Open Assets] Casino Night Bumper (bumper.wad)

    This is a recreation of the spherical bumper from Casino Night Zone in Sonic 2. Basically, just run into it and it'll bounce you away. The first 10 bounces get you 10 points each, then nothing after that. Includes a small test level to show it off. Version 1.0 Initial release Version 1.1 Bump...
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