so remember that part of cyberdime core act 2 thats just parts of greenflower but harder I wonder what a full modification of the campaign with the cyberdime core act 2 design philosophy would be like. i would think that the bosses would be skipped over at first but after rvz you would enter a...
Climbspin + newthok = INFINITE ONE-WALL SCALE HAH TAKE THAT MIGHTY
added in true drop dash and spin control
Spamdash and finally somomentum (probably should have used xtraspice)
and voila i broke the game by giving sonic more verticality than all of chaotix and a little more horizontal stuff...
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