not sure how much of a "fix" this is, but replacing both "P_TeleportMove(freedomaim, x, y, z)" lines with "P_MoveOrigin(freedomaim, freedomaim.x, freedomaim.y, freedomaim.z)" in Freedom.lua with Slade removed the error message for me (along with *most* of the aiming feature, sadly, but this...