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  1. Metal96

    Contest Discussion

    Same question here. I do know that Sphere and the others have real lives, and if something is the matter, no rush. I write as I'm very excited for this OLDC (I missed the last one), to the point where I've been checking the website every couple of days! Still, any update on where the pack...
  2. Metal96

    [Open Assets] Almost Software Shading

    Great addon. Thanks for creating & posting. Not gonna lie, I really dig the visual aesthetic that the new default shaders provide. Overall, I feel it gives the game a clearer & cleaner look than the 256-color vibe—but it's also slightly posterized, keeping the retro aesthetic. It looks very...
  3. Metal96

    SRB2 Version 2.2.1 Release

    This update is incredible. 2.2 is incredible. The graphics are incredible (and liking how OGL is coming along, must say). The music is incredible. The sprites are incredible. SLOPES. SKYBOXES. NEW SKY RENDERING (?? is that what that is??). EVERYTHING. NEW CONTROL SCHEME. And now DROP...
  4. Metal96

    Sonic Robo Blast 2's 20th Anniversary

    Right here, right now. STJr, this looks fantastic. Really amazing work. I haven't touched this game in years but I deeply look forward to your next big release—you'll bet I'll consume it as voraciously as I did Mania. Thanks so much for your continued effort on this slightly absurd but truly...
  5. Metal96

    2.2 Slope Hype

  6. Metal96

    Confirmed THZ3: Knuckle's Climbing Confusion

    1) Latch onto the oblique wall on the left side of the long side of the THZ3 arena. 2) Climb right. 3)
  7. Metal96

    THZ2: Wallslide + Wallslide = Wallstick

    Seems like when you have a regular wall performing anti-wallslide maneuvers and an FOF wall performing anti-wallslide maneuvers on the same object, the object...well, see for yourself: (this is holding forward)
  8. Metal96

    DSZ1's Garish Gargoyle-Hurler

    1) Go to DSZ1. 2) Take the lower path. 3) Run straight at the first gargoyle from directly from the spring. Hold forward. 4) EDIT: It's not just this spot. It seems I have just discovered for myself the well-known fact that gargoyles are broken. Oh well, maybe this specific is known, maybe...
  9. Metal96

    drt's endless sprite catastrophe

    Those insect Jetty-Syns better replace the current ones. Wonderful work.
  10. Metal96

    Fixed [2.1.15] OGL issues

    Well I'll be darned. Good show, then.
  11. Metal96

    The new "Post a picture of yourself"

    wait this thread is still around
  12. Metal96

    Post your favorite music

    Ah, great tune. I'm torn between that and "Is It You?" for my favorite Crush 40 piece. Speaking of which, there's an awful lot of Sonic Stuff here...smells kinda fishy... *Sonic 3 End Credits YOU STOP THAT RIGHT NOW man I forgot about that tune, it's a definite classic ... Oh boy, y'all...
  13. Metal96

    Post your Desktop

    I'm trying to embrace the minimalism. And the consistency. (I change the background about once or twice a month)
  14. Metal96

    Roach's endless sprite parade

    Ah, that is beautiful!
  15. Metal96

    Fixed [2.1.15] Super Sparks Don't Scale With the Player

    Thanks. GitHub seems to be a good thing indeed.
  16. Metal96

    Fixed [2.1.15] OGL issues

    "OpenGL is unsupported" — Sonic Robo Blast 2 Seriously though, OGL is really just broken in some scenarios, and you're better off using Software for the forseeable future, especially given its undeniable superiority (until we start using GLSL to handle all the lighting and effects and lock the...
  17. Metal96

    Roach's endless sprite parade

    Boy, I sure am glad I mentioned this. *slaps self* Motor, the sprites look great. Ignore me and everyone else and do your thing. Rest of everyone, this is getting flame-y. I made my first comment not knowing of the intention, which changes everything. I relinquish my opinion to that of the...
  18. Metal96

    Roach's endless sprite parade

    Because (for me) stylistic choice. I honestly can't stand the bob in its current state, it looks so overdone and unnatural to my eyes. But that's the point: it's stylistic choice and that alone. If you, the developer, the artist behind this want the bob then god damn it there will be a bob...
  19. Metal96

    Fixed [2.1.15] Super Sparks Don't Scale With the Player

    (I changed the last vidmode to TRIPLE MONITOR SUPPORT CONFIRM but have changed nothing else (and of course had I changed object behavior somewhere I would not be posting this here)) It's a bit hard to see, but the sparks are just as large when you're tiny as they are when you're full-sized (and...
  20. Metal96

    [Intended] Magnet Shield Doesn't Short Out When Super

    Title says it all, but a wee bit cryptically. If one has a magnet shield while super and then comes in contact with liquid of some sort, the shield does not short out and zap away as it should, but rather hangs on for the ride. Probably has something to do with not taking damage or something...
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