Search results for query: *

  1. Sky The Destroyer

    Fixed [Fixed for 2.2] cam_dist is reset to 128 after respawning at a Star Post

    Reproduce by: 1) Setting cam_dist to something other than the default of 128. 2) Hit a Star Post. 3) Die or press retry in the menu. 4) See that cam_dist got reset to 128. The rest of the camera parameters (cam_height, cam_speed) are maintained. It's just cam_dist that's randomly reset back...
  2. Sky The Destroyer

    Fixed Taking a screenshot in OpenGL crops the screenshot

    It seems like taking a screenshot in OpenGL crops the screenshot (or captures it wrong) for some odd reason: EDIT: Only happens in fullscreen mode.
  3. Sky The Destroyer

    Shaking/Wobbling in Software mode

    Only happens in chasecam 1 in Software. The best way I can describe it is that everything is wobbly when I move, especially when jumping at high speeds. Another description would be that the camera is...bumpy? Recorded in action (download the video direct because YouTube is not exactly the...
  4. Sky The Destroyer

    Confirmed (SDL2) Desktop resolutions >2048 bugs out OpenGL fullscreen

    As the title says. If you're in OpenGL and use fullscreen with your desktop resolution having anything over 2048 pixels, the SRB2 screen will weirdly snap to the bottom left in a 1920x1200 resolution while having the rest of the space filled by glitchy darkness, like a hall of mirrors.
  5. Sky The Destroyer

    P_(Insta)Thrust and setting momz while the player is on the ground issue

    Also applies to P_InstaThrust. Example code of the issue at hand: if (player.cmd.buttons & BT_CUSTOM1) P_InstaThrust(player.mo, player.mo.angle, 35*FRACUNIT) P_SetObjectMomZ(player.mo, 15*FRACUNIT, true) endTo replicate: merely tap custom button 1 while on the ground, and the...
  6. Sky The Destroyer

    Confirmed Gravity resets upon map change, but not in the console

    Just as the title says. If you change the gravity to, say, -0.5, and change the map, it will reset back to the default value of 0.5, but if you check the current value of gravity in the console, it will still say -0.5, and you can't set the gravity back to -0.5 until you change the value to...
  7. Sky The Destroyer

    Fixed When the Egg Mobile attacks after being spawned through SOC/Lua, the game crashes

    Title. This is easily reproducable with Terminal's spawnobject command and through a simple spawn code such as below. COM_AddCommand("eggspawn", function(player) P_SpawnMobj(player.mo.x, player.mo.y, player.mo.z + player.mo.height*2, MT_EGGMOBILE) end) EDIT: It also crashes through SOC...
  8. Sky The Destroyer

    [Open Assets] SkyLua v7.0.1

    Welcome to SkyLua, a Lua modification that adds various things such as custom commands, abilities, a custom menu, and more! General Changes Pressing spin while in midair makes your character spin back into their jumping states, allowing you to use your ability and hit enemies and monitors...
  9. Sky The Destroyer

    Force shield issue in Lua and question about player health

    First thing: I am trying to set an ability when the player has the Force shield, but it only sets it after I get hit once. Script: addHook("ThinkFrame", do for player in players.iterate if player.powers[pw_shield]==SH_FORCE player.charability = CA_TELEKINESIS...
  10. Sky The Destroyer

    Lua Object help (Skid object)

    I'm just experimenting with Lua for my own personal pleasure and I'm trying to get this to work: addHook("ThinkFrame", do for player in players.iterate if P_IsObjectOnGround(player.mo, player.mo) // If the player is on the ground... and not player.mo.state==S_PLAY_STND // And not...
  11. Sky The Destroyer

    [Open Assets] Listmap for 2.1

    This addon echos the SRB2 maps into the console for reference for what map numbers the maps in SRB2 are. You can extend the list with the "SRB1Listmap" command after you execute the listmap command. Use the exec command to execute this script, as it is not a WAD, SOC, or Lua file. It is...
  12. Sky The Destroyer

    Fixed One of the flags has gone missing! crash

    It's still not fixed in 2.1.5.
  13. Sky The Destroyer

    GFZ1 Wall Problems

    The ring is stuck in the corner (if it's supposed to be, can it be not clipping the ceiling?), and the wall has some misaligned textures (which is not uncommon, but hey, it's there's an error with another error, may as well fix them both while you're at it).
  14. Sky The Destroyer

    Fixed Tails turning Super yields invalid sprite frames

    As seen here in the console log:
  15. Sky The Destroyer

    Fixed Hitting someone while Super says you hit them with a "tagging hand"

    I turned Super today in CTF, hit someone, and this message appeared: "Sky's tagging hand hit AMY."
  16. Sky The Destroyer

    Fixed Final DSZ1 springs don't connect properly

    I am pressing absolutely nothing at all, FYI.
  17. Sky The Destroyer

    Switching to H&S (and probably Tag) would make no one 'it'

    Now, this only occurred once or twice, so I'm not so sure if it's the gametype switching into H&S that makes this happen, but it's the only thing I can see happening, since that's what happened when this glitch occurred. As seen here, no one is it (same glitch probably applies to Tag, though...
  18. Sky The Destroyer

    Fixed The final 'x captured the x flag' appears on the results screen

    And thus overlaps the rankings.
Back
Top