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  1. bennascar

    SRB2Kart

    I may have given Ring Racers quite a bit of flack, but I wanna say right now that some of the presentation this game has is top notch. The original environments the game has are also so good. There's many times where I wish "MAN, I wish I could play these as regular SRB2 levels." That...
  2. bennascar

    SRB2Kart

    I often don't always have faith in winning first in Ring Racers (especially online) because I know some random nonsense will come up and start a chain reaction of getting hit to send me to like 6th place or something
  3. bennascar

    SRB2Kart

    Problem is Gear 2 is marketed the Normal mode and is the default. Plus, that doesn't excuse the blatant unfairness of the game at points. There's also what Willy has said too, which pretty much renders Easy mode obsolete anyhow. Poor game design shouldn't be excused by saying "just choose an...
  4. bennascar

    SRB2Kart

    Someone (Tracker) recently made a post on Twitter regarding the Rival AI in the game and why it feels so punishing. Turns out, they're ludicrously buffed compared to the player; objectively superior in their speed and items. Seeing the smiley face next to this gives me the impression they...
  5. bennascar

    SRB2Kart

    Ring Racers is a game which I have very mixed feelings about. I wanna love it, I wanna say it's amazing, but there's so many baffling design choices which really sour the experience for me. It feels like a game which in every aspect, hates the player. Sure, the patch fixes some things like the...
  6. bennascar

    Trip the Sungazer (WIP)

    It's not bad for a start, but I feel like you could refine it quite a bit to make it look more on model and less rough. Shading also feels too smooth for an SRB2 sprite. Keep in mind that despite the large color count, a lot of SRB2 takes more of a clean, cel shaded approach, with anti aliasing...
  7. bennascar

    Sunova Chars (Spriters and maybe coders wanted?)

    If you made one, it help make it easier for me. 1713652261 yeah (Still a work in progress)
  8. bennascar

    Chemical plant zone

    Level doesn't look bad so far, but with the way it's structured at the moment I'm worried you can easily fly past it all on the side.
  9. bennascar

    Sunova Chars (Spriters and maybe coders wanted?)

    Any discord you have at all? You can just add me at bennascar
  10. bennascar

    Sunova Chars (Spriters and maybe coders wanted?)

    At the very least, would ideally want some support for Battle and Persona.
  11. bennascar

    Sunova Chars (Spriters and maybe coders wanted?)

    Appreciate the kind feedback! Keep in mind the characters themselves aren't mine, they belong to the team of Cellar Chateaux! I'm simply making them for SRB2 because I've always been quite fond of them. Many of the animations have been directly inspired by those seen in the original 2018...
  12. bennascar

    Sunova Chars (Spriters and maybe coders wanted?)

    Been still making progress! Definitely still open to assistance if anyone wants to give any in regards to coding/spritework too!
  13. bennascar

    What was your first introduction to srb2?

    I think my first exposure to the game was around 2014 with 2.1. From there, I became enamored with the thing and would spend hours playing it and using mods. Since at the time there wasn't a proper add-ons menu yet, I remember having my desk full of sticky notes with the mod filenames written on...
  14. bennascar

    Reusability, Ports, and Author's Returns

    Haven't been in the community for too long compared to a lot of you guys, so I'm not as familiar with the whole longstanding debate against/for porting. That said, I think this is a good change all around for a few reasons. A. Mods that are ports can now be put on the Message Board, meaning...
  15. bennascar

    Sunova Chars (Spriters and maybe coders wanted?)

    Been starting to get them in game a bit, though there's really not much beyond idles implemented at the moment.
  16. bennascar

    Sunova Chars (Spriters and maybe coders wanted?)

    Much appreciated! That said, while many of the animations are definitely inspired by that demo, I'm going off their current incarnations since that original demo in many ways is severely outdated with the current stuff. Gonna be adding some of my own flair too to make sure that they work in SRB2...
  17. bennascar

    Sunova Chars (Spriters and maybe coders wanted?)

    Been using Aseprite for everything. I rough out the general outlines of animations, and then draw over them to block in the general shapes. Not even factoring in stuff like cleanup/polish and shading; SRB2 styled sprites can be a lot of work!
  18. bennascar

    Sunova Chars (Spriters and maybe coders wanted?)

    Hello, everyone! This is the first time I've posted anything in here, so to properly introduce myself real quickly, my name's Ben. I'm a pixel artist and have been for around 8 years or so, and I wanted to show off what I've been working on for around 2 or 3 weeks? I've recently started work on...
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