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  • Users: Sryder
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  1. Sryder

    Confirmed FF_DOUBLESHADOW stacked directly breaks

    When 2 FOFs with FF_DOUBLESHADOW are stacked directly on top of each other the light list fails to generate correctly for the lower FOF. The bottom light's height is set at its bottom instead of its top. Easy to test with Fog blocks.
  2. Sryder

    Fixed [2.1.17] FixedRound Always Returns 2147483647

    print(FixedRound(FRACUNIT)) prints 2147483647 for example.
  3. Sryder

    Fixed [2.1.17] Animated Middle Textures with Holes

    Animated middle textures with holes in, when first showing the next frame of the animation, show garbage for a frame. They work normally after all the frames have been shown. This only occurs in the software renderer. Example:
  4. Sryder

    Fixed [2.1.18] v.drawFill with V_SNAPTO*

    If you have, for example, a v.drawFill that goes from 0 to 320 on x and from 150 to 200 on y. The drawFill will not be affected by V_SNAPTOTOP or V_SNAPTOBOTTOM. Meaning you can never have that fill along the very bottom of the screen in not aspect correct resolutions. It's because the changes...
  5. Sryder

    Colour Changing MD2s

    THIS IS NOW OBSOLETE AS IT HAS BEEN ADDED INTO 2.1.15 What it says it is. Colour changing can be enabled on an MD2 by including an extra texture titled <NAME>_blend.png. the texture should be greyscale, with lighter areas being closer to white, and darker areas being closer to black...
  6. Sryder

    Ring Clashing

    Ring Clashing does what it says on the tin, when 2 rings collide they will bounce off of each other with a satisfying sound. The rings have also been made player colour to make it clearer who fired which ring. You can enable the "strayrings" command in the console to make the rings that clash...
  7. Sryder

    Killing Sprees

    What's that? You went on a murderous rampage and there was absolutely no excitement? Unforgivable! With this wad, 3 kills without death puts you on a killing spree and gives you a nice theme while letting everyone know you kick ass. There is also extra messages for more kills without death and...
  8. Sryder

    Fixed Each Time broken, again

    The problems are endless it seems. Each time executors execute when there is no trigger sector special present on the sector that should trigger them. When there is a trigger sector special on the sector, they will trigger when 1 player enters the sector, regardless of what is set, floor touch...
  9. Sryder

    THZ2 Skybox Error

    Minor issue. Getting far enough away from the wall in this one part of THZ2 has a wall render in front of what is meant to be seen in the skybox. Screenshots are attached to show this.
  10. Sryder

    GFZ2 Disappearing Sectors

    These sectors to the right of the screenshot disappear when at certain places at some angles. Happens in both renderers.
  11. Sryder

    Fixed Strafe-fly's younger sibling

    If you're pressing strafe when you press jump to fly up higher as Tails, you do not slow down horizontally, no matter how fast you're going. Pretty easy to see in any level with some room to try this.
  12. Sryder

    Fixed Character Conveyor Belt movement is slightly off

    When running alongside a conveyor belt (In the same direction), characters are still limited to their normalspeed as if they were on normal ground. This means that they use their walking frames while not reaching their top speed as if they were running on a conveyor belt. Conversely, running...
  13. Sryder

    [Open Assets] SRB2 with some OpenGL fixes

    This is something that I have been working on for a few months on and off now. I know it may seem a little late with 2.1 this close to being out, but better late than never right? It aims to sort out the majority of the issues with how OpenGL draws things. Some of these changes were taken from...
  14. Sryder

    [Open Assets] Robo-Hood Character MD2

    I thought MonsterIestyn's Robo-Hood character wad didn't have enough depth, so I made a 3D model so you can play as him with all the depth you could ever want. Also included is a colour changing wad so that you can colour change the MD2 in SRB2, in order to use this, rename HOOD.png in your MD2...
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