Making the black a transparent background seems like a good fix to make the sprites fine, but it's just a minor discrepency with the Windows version.
Before making the black color a transparent background. (This only happens on MacOS)
After making black fully transparent. (How it looks on...
I keep forgetting to do this every single OLDC, so let's actually contribute for once! I won't hold my biases back or try to be whatever anyone deems "objective", as the only thing I can be truly objective about is how much I enjoyed each stage, and I'll do my best to explain why.
SINGLE...
This bothered me for a while, please hear me out. Fanmade ports are currently treated the same as making unauthorized edited versions of mods. Hosting them online results in a ban, and anything else will at least get everyone at each other's throats playing community police.
I'm wholeheartedly...
Golden Shine submitted a new resource:
=Metroid Vanguard= Samus Aran in SRB2 2.2 - Eliminate the Metroids and uncover the illegal smuggling party.
Read more about this resource...
This mod adds a new transformation to Sonic, significantly boosting his abilities far beyond what players would usually be expected to handle normally, pushing the limits of what you can do is the name of the game! But be careful, you're not invincible and will lose your form in 2 hits. While...
Unfortunately I can't pinpoint the exact cause of this since it's found among total chaos, but I'm 100% certain that unintended enemy interactions between vanilla enemies is what causes this sigsev.
It's probably a bug with Minus enemies carrying some of the more obscure enemies in vanilla...
If a mobj's scalespeed is higher than their destscale value, there's a good chance for the mobj's scale to go into the minus' and sigsev the game.
The game won't check if it's even possible to subtract the "scalespeed" from the scale.
When you have the homing attack with the attraction shield or through custom character, the game lets you target underground enemies as well as TNT barrels, making you hop in the air instead.
More often than not it makes you uselessly target the barrel instead of the enemy/monitor next to the...
SPOILERS. DUH.
I'm one of the few who's been openly skeptical about 2.2 potentially breaking SRB2. This is basically an SRB2 remake, and with the urge to push that classic-Sonic feel I was afraid the game would lose it's own identity and just emulate Sonic Mania.
Thankfully, this didn't...
If you're scaled down, a steep enough slope you could've climbed at normal scale will glitch your momentum and instantly bounce you back as if you've hit a wall, even if you had the same speed.
I think the intention was to make steep slopes unclimbable depending on your speed rather than your...
Remember that Samus wad? The one inspired by Metroid Dreadnought? (Yes, Metroid Vanguard's a cheeky nod) I've spend more time polishing it than it took me to make the initial release, but it's basically ready now! Keeping a current changelog here, but got some surprises too!
I wanted to ask for...
I know I'm meant to work on Samus, but I had the inspiration to throw together a fusionha script. Does it fuse you into 1 powerful DBZ-esque warrior worthy of becoming the legendary Super Hedgehog?
.....well, that'd be 50x cooler, but no. It's just a quick silly control-switcher I threw...
Metroid Vanguard is the project name for Samus.pk3, an update to the previous Dreadnought-inspired Samus.wad! There's been a ton of changes since then. A ship hub with in-game tutorials and new options, visual updates, new items, an item rate and time tracker+special reward for beating the...
Long story short, I've finished a Samus Aran wad about a year back after feeling inspired from playing Metroid Dreadnought, meaning to keep it's release scheduled for 2.2. Well, it turns out I've changed my mind! Let's make it happen for 2.1!
Before I release it, I'll need to capture some...
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