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  1. klasky

    (KLASKY) Sonic Adventure DX v3!

    Hi, so I have great news: the mod is finished and is pending for approval! See you very soon!
  2. klasky

    (KLASKY) Sonic Adventure DX v3!

    Yeah lol. I originally wanted to keep the palmtree as it is, and then I've tried rendering SADX's model in the SRB2 Blender thingy, but it didn't look great. I tried tweaking it to be more vibrant but same thing. I was looking for sprites I could put in its place and I've found a Neo Green Hill...
  3. klasky

    (KLASKY) Sonic Adventure DX v3!

    Emerald Coast's skybox is now widened and the map uses the newly created water in it instead of the Horizon Effect. This makes the map look better in OpenGL than the previous version with the effect (no more blue water on the horizon!). Also, scrolling waters! The map is now... I'd say done...
  4. klasky

    (KLASKY) Sonic Adventure DX v3!

    It's been a bit... starting May with a small progress report! New sprites for the Destroy All Badniks sign and the Danger sign (the Hot Shelter box got changed too but only as a test to see if it will make it)! Well, they weren't recently made. They were made by ItsEmily for the cancelled SADX...
  5. klasky

    Sonic Adventure 2 Battle 2.2 Port

    You can get stuck in various speed boosters in Eternal Engine.
  6. klasky

    (KLASKY) Sonic Adventure DX v3!

    Not a progress report, but I've uploaded a video of the mod on my YT channel! You can see how is a stage of the mod like in motion... as a certain later-made fast rat.
  7. klasky

    (KLASKY) Sonic Adventure DX v3!

    So, Version 3 is almost done! Like, 97% done. Every dialogue and sfx (so, every Play Sound Effect linedef that is used) is in! The new springs, checkpoints, monitors and speed pads that Ace Premier made are in too. All that's left are visual stuff, fixing the Red Mountain rope bug (if you go to...
  8. klasky

    (KLASKY) Sonic Adventure DX v3!

    More progress have been done on the port, and a tiny bit of the 2.1 port has been brought in too. All duplicate textures have been removed in the mod, and all dialogue is higher quality now! I'm implementing them and other sound effects that were used in their respective maps in the stages...
  9. klasky

    (KLASKY) Sonic Adventure DX v3!

    Here are also a few other things too. In this port, I decided to give Hot Shelter a big texture overhaul. I thought it looked ugly lol. 1712643840 Hot Shelter has changed a bit in terms of visuals since making these screenshots, but whatever.
  10. klasky

    (KLASKY) Sonic Adventure DX v3!

    Hi, so, while working on 2 abandoned SRB2 projects this year, I've got an idea: what if I port the old SADX level pack from 2.0 to 2.2? And well, after submitting Sunshine Isles to the MB, I decided to start doing it to see if I could. And I saw that I could. And I do have permission for this...
  11. klasky

    Silverhorn

    I got to that section of Mindscape, where you run on water and then your gravity is flipped and then you use blue springs to progress farther. I didn't get onto the water after the flip, and then I decided to go into the gravity flipper thing, and...
  12. klasky

    NEO Emerald coast (Original stage, based on E.C concepts)

    I have a suggestion: use the Horizon Effect (linedef type 41) on the thok barriers so that the water stretches endlessly away from the level. Here's an example (a gif from SRB2 Heroes V4, back when I worked on it): Otherwise, I like it! Keep going man!
  13. klasky

    [Open Assets] EHZHangout - v17.1

    Aaand I had to release an update shortly after it got released... Removed the secret wood area at the 2nd house, as I've found out from Starshy himself after releasing v17 that it was actually stolen from an old hangout map named Rainbow Pebble Beach made by a person named...
  14. klasky

    [Open Assets] EHZHangout

    klasky updated EHZHangout with a new update entry: v17.1 Read the rest of this update entry...
  15. klasky

    [Open Assets] Sunshine Isles v1.0

    A SRB2 mod from 2023 that I, after months of not working on it, decided to finish in this year's March, this is a recreation of Sunshine Isles from Super Mario 64 DS! This was already mostly done when I abandoned it. I think I stopped working on it because I couldn't get my patch sky texture to...
  16. klasky

    [Open Assets] Sunshine Isles

    klasky submitted a new resource: Sunshine Isles - The SM64DS-exclusive tropical level, now in SRB2! Read more about this resource...
  17. klasky

    [Open Assets] EHZHangout v17.1

    EHZHangout is a level pack that my old friend, Starshy made back in 2019 and I took over in 2022. Originally, it was just Emerald Hill (and it wasn't even called that originally), but then later he made Cosomania aswell, and those two together became a small level pack. Later, Bluelight made a...
  18. klasky

    [Open Assets] EHZHangout

    klasky submitted a new resource: EHZHangout - A small hangout level pack, what else? Read more about this resource...
  19. klasky

    How do you feel about the thok being replaced?

    I honestly am fond of the idea of the Thok being replaced. I don't like that ability, it's rather boring and is just... an air dash. The idea that was showed in the Discord server (#devetopment) seems more enjoyable to me and more versatile. Can't wait to see what will Sonic's ability end up be...
  20. klasky

    Klasky's SRB2 Stuff

    No. It's still in development.
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