• Do not use Works in Progress as a way of avoiding the releases system! Works in Progress can be used for sharing early betas and for getting suggestions for improvement. Releases of finished content are not allowed in this forum! If you would like to submit a finished addon, click here for instructions on how to do so.

Neo Canyon Zone (Act 1 finished)

Status
Not open for further replies.
Senku Niola said:
I read this as Anime Beach Zone.. now wtf, what was I thinking?

Anima = Animal

I had no ideas for names at the moment I started this. >.<
 
:V

Graphical errors appear due to your massively large rooms. Try adding walls. The Emerald was clever. I jumped off of the thing because I thought it'd be a death pit.
In some parts, there are corners, like where the waterfall-bridge thing is. You can Thok through those. Add a wall in that corner.
Use more sandy textures. This is more like a Green Canyon to me.
 
Ok, people, why is it whenever I put up a finished version of my maps, everyone seems to ignore it?
 
Be patient. Maybe change the topic title to show that it's finished.

Just because other users don't reply doesn't mean they ignored your wad.

I'll download this in a moment...

EDIT: Interesting. A decent level. Well done.
 
OK guys, I need a little help on coming up with a layout for act 2. I have no idea what to add to it. use what you saw from act 1 and build off of that, because I can't think of a single thing.
 
Neo Canyon, 7/10
Almost the entirety of the stage was well-built. Having to jump to walk up stairs is not good, though, and the place where you have to sort of jump up in a spiral-like fashion did break the flow unnecessarily. The Extra Life Monitor wasn't the best placement in my opinion, it didn't take enough skill to actually get it. You even put a few secrets in the level.

But the major flaw of this stage is that there's only one good gimmick in this stage, and that's the fact that you actually jump off the bridge to find an alternate path. In most cases, that'd be a death pit, but it's not. The stage is highly lacking in cool gimmicks. Solid gameplay plus good gimmicks is what makes a great level. You have one of those. Now work on the other.
 
@SRB2WikiSonicMaster: Thats the exact critisiscm I was looking for, thank you.

@Chaos: I don't know what your deal with GFZ is but I'll see what I can do.
 
OK, got some work done on act 2 but at a loss now, just tell me how it looks so far.

Here are two screenshots.

Beginning

http://s273.photobucket.com/albums/jj212/Blue9Knight/?action=view&current=srb20038.png

Same area at different angle.

http://s273.photobucket.com/albums/jj212/Blue9Knight/?action=view&current=srb20039.png


Beta: http://www.supersanctuary.net/srpgp/ffh/download.php?file=ad9869c5bde14df3ded42873efa65f30

Please excuse the visual glitches, I have not finished adding architectural scenery.
 
Status
Not open for further replies.

Who is viewing this thread (Total: 1, Members: 0, Guests: 1)

Back
Top