I want to make a karting game in Godot as a personal project, and I want it to have good, responsive handling. SRB2Kart has very good handling, so I think it'd be a decent idea to replicate that, but I can't find any resources going over the physics, and I certainly can't read the source code...
I found the ancient shrine in City Escape for the challenge, but I don't know how to play the melody to complete the challenge. Please help as soon as possible
After the appearance of strange ring-shaped portals in her world, the Witch sets off to find the source of this incident to resolve it before the balance in Gensokyo snaps!
Unfortunately, she can only do so by following the rules of the bizarre world she finds herself in - by taking part in...
WHAT IS PROTOTRACK?
A new track from yours truly. Didn't start with a specific visual theme in mind as I started it as a prototype...and eventually turned that into the motif. And that's how that prototype track turned into Prototrack.
*The screenshot below has four ceiling decorations removed...
due to the new port rule being published soon me and a guy named Jay_theone and decided we should port srb2riders kart mode characters!
and who knows with more updates you may even see characters you never seen before!
you can also contact me on discord: catsarecool#1419
so if you wanna help...
Captain Wayne sets sail for the finish line! Race in your trusty SS. Salty and blow the competition out to sea!
Credit to Ciaran Games for providing me with Captain Wayne's voice lines.
I just gonna copy and paste what i said but with some images to go with it
so I am trying to add the ability to turn super with the Master emerald add-on but for some reason the normal sprites are replaced with the super sprites, and the super sprites are replaced with the missing sprite icon...
Yes I know kartmaker isn't the best tool to use when making new characters but it's just easier for me ok? Anyways when I try to load my custom character it shows this
R_AddSkins: syntax error in S_SKIN lump# 11 (S_Skin) in WAD C:\Users\name\Desktop\SRB2K\mods\Characters\character.wad
Do I...
Using the Otacon Sprite from the Photo Viewer of the Tanker chapter of Metal Gear Solid 2 I added everyone's favorite Nuclear weapon creating desk jockey to SRB2 Kart! The front forward and front diagonal sprites were used directly from the game while the other sprites were interpolated by me...
so I am trying to add the ability to turn super with the Master emerald add-on but for some reason the normal sprites are replaced with the super sprites, and the super sprites are replaced with the missing sprite icon, anyone might know why?
Yes, that's right! Now you can experience 'Kart in a more lethal manner, by obtaining the Landmine from Lethal Company! These are definitely made by the company and are not stolen property at all.
Replaces all the Mine's sprites, also makes it more paintable than before.
Replaces the...
It's time to work once more for the company and prepare for your new racing quota, cause the Employee from Lethal Company joins SRB2Kart!
Dash your way through the multiverse of 'Kart and collect any items you can get your grubby hands on, you will need them! Unless you wanna' get karted! But...
I am trying to make a kart character but when I activate him, the console says "bad sprite name" and then they don't show up on the player setup screen and are replaced by sonic, how do i fix this?
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