And I’m one step closer to making it a truly great stage. And i’m not even done yet, I plan on making a second act, and a bossfight area. And if everything goes according to plan, a open hub-like bonus act.Welp all my problems with it are gone now.
What a great music pick.I'm past the jungle area and I started the second sea area. I added decorations and a no-spin route in the ramp in section in the jungle, added more detail and I finally changed the SRB2 music to a custom one! I decided to use Dubious depths (R2) present as I planned in the post earlier.
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And I made a video showcasing all the changes, and you can hear that the music is different, does this track fits this stage?
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I'm sure I will use this zone's music (Including all time-zones) for this project because it pretty much fits with the vibe I want to go with.
Unless I find a more fitting track, but at this moment I will go with this one.
Cool that you added ripple effects and made it more polished.I wanted the section after the jump-pads to have more flow, because when jumping out of a spin-state you retain that heavy steering and you have to lose all your speed or you will fall into the water, so I added a booster that will quickly reorient you while not having to stop your flow, and I redesigned this section to be a small road because the booster would look out of place on a curvy turn, and it looks more man-made.
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It plays much better now without having to stop due to stiff steering.
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And I changed the vibe of this island for more visual variety. Yes I love to look at enviroments full of plants.
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And I added the ripple effect for all water sources in this stage, but I hope this effect won't mess with the performence because I never actually used it before. (Also imagine that you hear a water ambience because I added it too in this specific location.)
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And I added such details as:
-Vines hanging from some places for a more alive feel,
-Made the sand paths have more rounded starts/ends,
-And of course more plants.
I had a random "what if" thought about it but first of all I don't really know a lot about OLDC's and second, I don't even know when It takes place and when the deadline is due. But I could submit the first act and then finish the rest at my own pace, it could even be a some kind of promo material for this addon. And I always thought about OLDC as a moment when the best level designers put thier extremly high quality maps at a level of the vanilla SRB2 campaign, so it always kinda drew me away from joining it, and I'm kinda nervous about reciving way too much criticism so there's that too, but maybe it will change someday.Suggestion, maybe, put it into OLDC 2024?
I feel that I won't be able to finish it on time, and I don't want to rush it because it would half-baked or it would lack some things I want to add.you can read the OLDC info stuff in the OLDC section to learn more, the deadline right now is may 1st and technically the submissions take place all year round at least from what i can gather. you also have two chances every year to be in an OLDC since they are held twice a year so you got time!
Lookin' good!I decided to make a sprite for this flower I was talking about earlier, and it looks like this at the moment:
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And I have a small problem, I don't have clue how to make these small fuzzy parachutes that dandelion seeds have, but I made a small mock up of how it could look like:
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I'm not a fan of how it looks, it doesn't have this fuzzy texture I want, but I made this without any effort so it maybe could look good if I do it right.
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This is how the sprite looks in-game (It's an early version tho)
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I finally added thok barriers and water to this section, after a long time of adding depth and detail I'm starting to get really close to finishing this stage after almost 2 months (Yipee!)
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I love jpg's, I finally don't have to worry that only one screenshot is like 4-3 mb's of size. You can't even notice the compression due to pixel art nature of this game.