I now have roughly close to 30 hours in Ring Racers, most of it in single player. I have unlocked all Grand Pix cups (also recycle cups), 100% of tracks, gotten all 14 emeralds on Normal and a few characters/colours with spraycans. I have tried to unlock most things as the game intended, and my aim was to first get at least all tracks before giving my opinion of Ring Racers.
Let me start of by stating that Ring Racers is absolutely fantastic. Kart Krew has done an absolutely phenomenal job establishing a tight core gameplay loop. It is seriously very fun to engage with, especially with friends via netgames. All of the changes introduced compared to Kart are such a step up that you guys weren't lying - This truly is racing at the next level, and you can feel it with every race. I would like to give attention to at least a couple mechanics:
- Item Roulette kicks major ass. Over the course of the game, I realized the Item roulette stays consistent under certain conditions under the engine hood. That is so cool because I exactly know what items I can expect at certain positions/distances from other drivers. The game gives you the tools for just the right situation, and adds a flavour of skill by timing the roulettes to - and here is the kicker - to your preferred choice. Want invincibility because you can best peform at a consistent speed? Sure, if you can hit it! Speed Sneaker more your style? Have at it! This is so cool.
- Catchup Mechanics. Top notch. I love that item boxes get replaced with roulette spins at rings. Hitting jackpots or close to is so damn satisfying, and effective on top. The tethering keeps the pressure up. No longer can 1st place rest easily, as the next grow/invincibility will quickly turn the tides either in your favour or against. I love knowing that even if I eat major butt, I still have a stake in the race, because I can rely on the game to give me the tools and knowledge of the tracks to gain the edge over other racers.
- Grand Pix and Track variety are off the charts. There is lots of pretty eye candy to awe over, and I feel even the "bad" maps have some staying power. I don't really think any map is truly "atrocious," maybe just too tough for my taste or just not fit for my playstyle. I almost never see a map and go "Oh no." Maybe if I really see a tough or annoying map online, that's a different story. I am playing online to laugh and have fun, not to win. If I barely tumble into 11st, so be it. I am having a good time eitherway.
- Chaos/Super Emerald special stages were tough, but fair and also fun after conuqering them. I very much welcome being able to practice these stages before attempting the Super Emerald ones. However, I am of the opinion the "Special" option should have been made available right away when you get to the first special stage, not after only getting the first 7 emeralds (basically how it works with the Super Emeralds). I didn't have an issue with this, the first 7 weren't tough, but I still think you should be able to practice them before attempting a real run eitherway.
The package overall is fantastic, and it's the reason why I couldn't stop playing anything other than Ring Racers for this week. There are a couple things I didn't like, and it's sadly as such that I will be sticking to Normal on Grand Prix for now. It will otherwise burn me out.
- Rubberbanding AI/Rivals are sadly still extreme at times even after the v2.1 patch. I don't have a problem with Rivals as a concept, they're a fun way to do some small worldbuilding but the way they're executed is borderline cheating. Rivals frequently zip past me at absolute insane speeds, to such an extend that I can count how many times they're unable to control this speed at all, causing a fall out or getting stuck on map geometry. This should not happen and Rivals should play by the same rules as me - do skillful driving, and use items (according to the roulette, no special ones or cheated ones, nada) in order to snipe me and gain the advantage. I have to do the same, so why don't rivals do the same? The playfield is just unfair.
- Unlocks are just too much, I am sorry. I am fully admitting for punching in the characters and colour password codes, because the grand prix unlocks (getting all tracks) alone took me over 28 hours. This includes getting all emeralds for Recycle Cup A, and also a 2nd clear of the hardest special stage in this game for Recycle Cup B. That is insane and it shouldn't even have taken half of that time to get all of them.
The reason I did this is as so many unlocks are tied to the tracks thanks to the individual spray cans/mystic shrines that it didn't really make any sense to go for anything but those at first. I am fine with characters/colours being a bit extra, but a spray can for each track? A character behind mystic shrines, or sometimes really time consuming unlocks?
It didn't help that these unlocks were so far removed from what I enjoyed most about Ring Racers, that being the actual racing! Chao Keys sadly cannot rectify this problem entirely, as you are likely to spend another 2-3 hours for 10 Chao Keys if it is a big space, which is so time consuming that, for me, it isn't fun to go for them. The unlocks also tend to be on harder diffculties, with rubberbanding AI where at times, you're playing a numbers game if the past 15-20 minutes of a Grand Prix run were for naught.
With how many unlock spaces there are as well, at times when I went to the Challenges tab, I saw nothing but a grocery store item checklist. It became that monotonus to stare at unlock conditions where I know I will be spending an hour attempting this. If I do well.
I will still be racing at the next level, as the package is too fun to pass up on. I just hope these 2 will get addressed, as if they don't, the singleplayer will become more and more unappealing for me.
TLDR; RR is fantastic, gameplay loop is fantastic. Rubberbanding AI feels still like cheating at v2.1, Unlocks are way too much and exhausting to go through that at times I thought of dropping the game if it weren't for the passwords.