First Person Sniper

First Person Sniper v1.4

What permissions do you give others to modify and/or maintain your submission?
Modify: ASK ME - Maintain: IN MY ABSENCE - Others must ask me for permission before modifying my submission or use it in their own work, and I reserve the right to say no for any reason. However, if I can no longer be contacted, I give permission for my entire submission to be maintained by others.
I made sure my file(s) follow the Submissions Guidelines
  1. Yes
I named my file(s) correctly (see Filename Conventions)
  1. Yes
Credit to @clairebun for the Fang Popgun Modifications addon this was based on.

Credit @Dry_Ny for some of the hand sprites and the GIF at the end of this post.

Have you ever been playing as Fang and noticed that the auto-aim was a bit off? That it couldn't seem to hit anything moving with significant speed? Have you ever wanted to wrestle the gun out of Fang's hand and aim it yourself?
stupid idiot jerba cannot hit the egg.gif

Now you can. Introducing First Person Sniper, an addon that transforms Fang's gameplay into a fast-paced first person shooter!
fuck these five particular crawlas.gif
ding dong the wicked buzz is dead.gif

Run and gun like never before, blasting anyone who looks at you funny to kingdom cork.

Aim with the mouse, point at enemies, and press Spin to shoot. By default, Fire also remaps to Spin, but you can customize this with a console variable (see the spoiler below).

Fang's popgun now has a two-shot clip, so you'll have to not shoot for a second to give Fang a moment to reload. This clip is immediately replenished if you hit an enemy.

Just a quick note: this mod works best when using the OpenGL renderer, with first person mouselook on and lack of perspective off, so you can shoot badniks while in the air and not throw up about it. If you don't like OpenGL because it looks washed out, I recommend VibrantPal - it's what I used to capture these GIFs, and I never play without it. Just make sure to turn your saturation down to compensate for the intensity of it.

  • Manual Aiming: Aim it yourself, if you're so goddamn smart. Now you can lead your shots to hit things you never could have dreamed of. Show THZ3 who's boss!
    based and cool jeboba kills that old man.gif
  • Shoot Anywhere: Running, jumping, tail bouncing, you name it - Fang can now shoot just about anywhere, any time!
    get your own ass.gif
  • Two Round Clip: Pop! Pop! Click! Click! Click! Uh oh.
    alas, turtled again.gif
  • Ammo Back: If you hit an enemy, your clip will be reloaded instantly, letting you mow down legions of robots without breaking a sweat.
    get blasted idiot.gif
  • Ring Reward: Blast a robo, get a ring. It's that simple.

  • fangfragboost: Whether or not to enable the Boost meter, slowing you down at first, but giving you a speed boost the more shots you land. Makes combat a higher priority. Defaults to Off.
  • fangfraglimit: How many frags are needed to fill the Boost meter if it's enabled. Defaults to 24.
  • fangcorkradius: The radius of the corks you shoot. Defaults to 8. Can be anywhere from 1 to 15.
  • fangcorkspeed: How fast your corks come out, in fu/t. Defaults to 100.
  • fangclipsize: How many corks you can shoot before needing to reload. Defaults to 2.
  • fangrefiretime: How long you have to wait between shots, in tics. Defaults to 15.
  • fangfireinput: The other button you can press to shoot a cork besides Spin. Defaults to fire.
    • Possible values:
      • none (only Spin)
      • fire
      • firenormal
      • custom1
      • custom2
      • custom3

Have fun!
get got.gif
Author
PikaJade
Downloads
1,204
Views
4,239
Extension type
pk3
File size
417.4 KB
MD5 Hash
6e0a58c3571df78c626d2aa0f659ef8f
First release
Last update
Rating
4.44 star(s) 9 ratings

Share this resource

Latest updates

  1. v1.4: Baby-Faced & Netgame Safe

    Added boost meter Disabled by default, can be enabled with the console variable fangfragboost...
  2. v1.3 - Fancy Animations

    Created 5 (3? 4? it's kinda weird) new hand sprites and used them to make a myriad of new...
  3. v1.2 - The Handy Man Can

    Added new hand sprites, courtesy of @Dry_Ny (who made them unprompted - once again, thank you...

Latest reviews

his corks are fired too high, making it awkward to aim
Upvote 0
knee deep in the ring
in the shores of greenflower
inringo
thy chili dogs consumed
Upvote 0
It is what's on the tin and it works perfectly
No more having to stop to shoot either.
Upvote 0
this is how fang should be in the base game
Upvote 0
I really like this, but there is room for improvement.

First, some extra hand sprites could be nice. Instead of nothing happening or the gun straight up disappearing in some cases, it would be nice to have custom hand sprites for reloading, being hurt, beating a level/boss, etc. Also, a bit more polish could be used - for example, there isn't a water filter for the hand underwater. Additionally, maybe a setting for aim assist could be added for poor aimers or people using a controller. Overall, this is a useful addon I use every time I play SRB2, but it needs a bit more work.
Upvote 0
i made new gun :3 and btw that mod is peak!!
Upvote 0
oh my god this is so much fun??? thank you for making my favorite character extremely fun to play with, will definitely play with this until 2.2.14 fixes him
Upvote 0
After the update I played up through Arid Canyon 1 in an ADHD fugue state, this is definitely my favorite popgun rework.

The new hitbox changes and ability to jump and shoot make up for the lack of auto-aim in third person about 90% of the time you'd even be trying to take the shot in third person, and the other 10% of the time, switching to first person and adjusting the aim has a "quick draw" feel that matches Fang's cowboy aesthetic.

Plus the ability to snipe and to focus in for boss fights and successfully take shots there's no way the auto-aim was going to hit is obviously also great. Getting rings for shooting badniks is a nice incentive to shoot things, and while the ammo system can be a touch annoying at times, it's honestly a much less flow breaking downside than coming to a near halt whenever you shoot, and even adds some nice tension at times.

If you're not currently using a mod that changes Fang's popgun and you think he kind of sucks, grab this. Even if you are, maybe, depending on compatibility. This plus Clairebun's original momentum mod for the tail bounce has made Fang feel fun and useful for more than just cheesing boss fights in a world where Tails can fly and mod characters exist.
Upvote 0
Back
Top