TheNoiseInSRB2
Member
yo that is what your team is cooking alr lets be paitent but note it might take long due to duke v2 and xsonic but no hate and no impatianceNot in the current release but it is in upcoming V6!
yo that is what your team is cooking alr lets be paitent but note it might take long due to duke v2 and xsonic but no hate and no impatianceNot in the current release but it is in upcoming V6!
CRAWLIIIIIIIIIIIINGNot in the current release but it is in upcoming V6!
Kel said it's about to release in a few months not days or weeks. I think they have enough time.
Damn, that technique is sick! I'll use it next time I play with Modern Sonic.That's propably the most random and out of topic post in this discussion thread, but I don't see anyone using this and I'm propably the only person that knows about this tech. When you were boosting you propably saw that sonic has a little drift animation, and it's not visual only, it makes your boost go down two times slower than normally which can be useful in moments when there's no rings or enemies that you can use to gain energy.
And you can exploit it by boosting at an angle but which will trigger the drift, it's kinda wierd t explain so just watch this video instead.
Here's my gameplay of ultra thicc GFZ, while boosting non-stop:
View attachment 116482
If the drift doesn't trigger just wiggle your camera a bit.
The only downside to this tech is the lack of visibility, having to hold two buttons to move, and the awkward camera angle.
Damn, that technique is sick! I'll use it next time I play with Modern Sonic.
Also, which map is that?
Reading really dies out nowadays it seems
1 nice advance humming top from @Metalwario64 2nd NICE NEW WII UNLEASED HUDHi I'm not dead, I Promise :) Humming Top sprites and touched up boost frames courtesy of MetalWario64!
Prob movement plus holding spinHow are you guys going to use the crawl ability in the level of SRB2?
I think it would be the same in V6 and not expanded upon, but I would like the momentum suggestion you gave.(I haven't seen anyone talk about this yet, so I might as well bring it up.)
We saw that in V5 you were able to Rail Grind on Arid Canyon's kart rails, be able to switch from rail to rail, and even boost on it.
Do you think you'd be able to expand upon that in V6?
(This is mainly for saying my problems with the rail grinding, you don't have to read this.)
The rail grinding doesn't really feel like it's all that needed/intended? Especially with the way the rails are designed in Arid Canyon, boosting on rails in V5 doesn't seem like such a good idea. Feel like the boost being the same speed when running isn't so good when on rails. And I feel like you should at least keep some momentum when on rails.
My suggestion is to make the boost speed be lowered when riding on rails, and keep some momentum when on rails too. I think a rail switching animation would be a nice little extra, but again, this is a suggestion.
That does sound like a cool idea like imagine rail grinding on the the fences(I haven't seen anyone talk about this yet, so I might as well bring it up.)
We saw that in V5 you were able to Rail Grind on Arid Canyon's kart rails, be able to switch from rail to rail, and even boost on it.
Do you think you'd be able to expand upon that in V6?
(This is mainly for saying my problems with the rail grinding, you don't have to read this.)
The rail grinding doesn't really feel like it's all that needed/intended? Especially with the way the rails are designed in Arid Canyon, boosting on rails in V5 doesn't seem like such a good idea. Feel like the boost being the same speed when running isn't so good when on rails. And I feel like you should at least keep some momentum when on rails.
My suggestion is to make the boost speed be lowered when riding on rails, and keep some momentum when on rails too. I think a rail switching animation would be a nice little extra, but again, this is a suggestion.
Tbh, this is more of an exploit of the mod's flaws then an techniqueThat's propably the most random and out of topic post in this discussion thread, but I don't see anyone using this and I'm propably the only person that knows about this tech. When you were boosting you propably saw that sonic has a little drift animation, and it's not visual only, it makes your boost go down two times slower than normally which can be useful in moments when there's no rings or enemies that you can use to gain energy.
And you can exploit it by boosting at an angle but which will trigger the drift, it's kinda wierd t explain so just watch this video instead.
Here's my gameplay of ultra thicc GFZ, while boosting non-stop:
View attachment 116482
If the drift doesn't trigger just wiggle your camera a bit.
The only downside to this tech is the lack of visibility, having to hold two buttons to move, and the awkward camera angle.
SRB2 doesn't have any good grindable surfaces to make this (other than the ACZ kart rails) actually work plus this will be insanely hard to code (and prob mostly buggy in the end)(I haven't seen anyone talk about this yet, so I might as well bring it up.)
We saw that in V5 you were able to Rail Grind on Arid Canyon's kart rails, be able to switch from rail to rail, and even boost on it.
Do you think you'd be able to expand upon that in V6?
(This is mainly for saying my problems with the rail grinding, you don't have to read this.)
The rail grinding doesn't really feel like it's all that needed/intended? Especially with the way the rails are designed in Arid Canyon, boosting on rails in V5 doesn't seem like such a good idea. Feel like the boost being the same speed when running isn't so good when on rails. And I feel like you should at least keep some momentum when on rails.
My suggestion is to make the boost speed be lowered when riding on rails, and keep some momentum when on rails too. I think a rail switching animation would be a nice little extra, but again, this is a suggestion.
It can work though?SRB2 doesn't have any good grindable surfaces to make this (other than the ACZ kart rails) actually work
But they can pull off in the end. And from what I can tell, this and Adventure Sonic are mods that are hard to code (Probably insanely hard to code too).plus this will be insanely hard to code (and prob mostly buggy in the end)
I don't see HOW this actually works like, SRB2 was never designed for rail grinding in mindIt can work though?
But that doesn't mean rail grinding can't work. You could also say some parts of Modern Sonic weren't designed for SRB2.SRB2 was never designed for rail grinding in mind
Ok, tell me how can rail grinding can work in current SRB2 without modifying the levelsBut that doesn't mean rail grinding can't work. You could also say some parts of Modern Sonic weren't designed for SRB2.