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    • JCGemX replied to the thread [Open Assets] Climb Spin.
      How do I get this to work with Dropdash ability addons? every time I try to load them with this, this overwrites them.
    • JCGemX replied to the thread Classic-inspired Spindash.
      How do I make this apply to only the vanilla characters?
    • In the future, will there be an option to set the menu key to none and a console command to access the menu instead?
    • JCGemX replied to the thread Airdrill [RECREATED].
      How do I change it to only use spin in the air, so it doesn't affect double jump or remove the Spindash?
    • JCGemX replied to the thread Adventure Sonic (v1.8b).
      After using the advanced tricks of the Lightdash a bunch (specifically chaining multiple mid-air spin dashes to fly all over the place)...
    • JCGemX replied to the thread Super Redux.
      Because of how many buttons he uses (all of them), maybe make this ignore SMS? Edit: I guess I have to do this myself: I created a...
    • So recently I've been using D00D64's "Alabaster Box" mod, and I got the idea of modifying it to do two things: 1. To give all of the...
    • JCGemX replied to the thread Adventure Sonic (v1.8b).
      (I figure the update has been out long enough that I can ask this now, seeing that nobody else has) In the main changelog, it says that...
    • JCGemX replied to the thread SuperColors Revamp.
      Hope so, I don't really want to set my super color every time I play. 1710562766 Also, just discovered that selecting a super color in...
    • JCGemX replied to the thread SuperColors Revamp.
      Man, it sucks that this won't be updated anymore, the only thing it needed was to save the changes you make to characters, then it would...
    • JCGemX replied to the thread Super Redux.
      The "none" & "off" arguments don't work, it just thinks you didn't type anything. Example: "supermusic none" gets read as just...
    • JCGemX replied to the thread TempSuper.
      I wished this worked in single-player, the idea of not being able to collect the Chaos Emeralds at all, and instead only getting to go...
    • JCGemX replied to the thread N64 Mario.
      What does this error mean?: Error parsing SPRTINFO lump: Unknown sprite2 name "GLDL"
    • JCGemX replied to the thread [Open Assets] Spyro the Dragon.
      How do you do the super transformation? Edit: Nevermind, I got it to work (I don't know how to delete this message, if someone can do...
    • JCGemX replied to the thread Super Redux.
      Edit: Nevermind, found this: https://mb.srb2.org/addons/supercolors-revamp.3599/
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