Emmette_Clyde
Member
Welp, it's been a while, so might as well push out a new build.
Aku Aku's placeholder sprites and all of Crash's placeholder sprites that are seen in the main levels have been successfully implemented, which leaves the sprites for the NiGHTS special stages and the death sprites (which will come when I get his different deaths re-implemented). As well, I brought back the ability for Crash to knock back other players if he spins into them.
As for future plans, I'll be bringing back the jetpack/scuba gear idea as a reward for collecting all the chaos emeralds. After that and the many deaths gets implemented with placeholder sprites and everything, all that will be left is finalizing the sprites.
Fixed a few bugs that were present in the last build, such as:
- Aku Aku not spawning in properly if you grab invincibility while he's absent
- Aku Aku level 3 not being in the right position when the gravity is inverted
- Slide thrusting you at a fixed speed that doesn't scale with the player's current scale
- Spinning and crouching in place not taking you out of the "woah" easter egg state, and rolling down slopes without touching any directional inputs not taking you out of that state either
- Aku Aku's despawn/downgrade sound not playing
Aku Aku's placeholder sprites and all of Crash's placeholder sprites that are seen in the main levels have been successfully implemented, which leaves the sprites for the NiGHTS special stages and the death sprites (which will come when I get his different deaths re-implemented). As well, I brought back the ability for Crash to knock back other players if he spins into them.
As for future plans, I'll be bringing back the jetpack/scuba gear idea as a reward for collecting all the chaos emeralds. After that and the many deaths gets implemented with placeholder sprites and everything, all that will be left is finalizing the sprites.
Post automatically merged:
Fixed a few bugs that were present in the last build, such as:
- Aku Aku not spawning in properly if you grab invincibility while he's absent
- Aku Aku level 3 not being in the right position when the gravity is inverted
- Slide thrusting you at a fixed speed that doesn't scale with the player's current scale
- Spinning and crouching in place not taking you out of the "woah" easter egg state, and rolling down slopes without touching any directional inputs not taking you out of that state either
- Aku Aku's despawn/downgrade sound not playing
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