Yes! Brainstorming is the key word.(...) instead I see a bunch of well-fleshed out ideas and brainstorming.
BINGO!The reason for the common usage of seven zones is because some people want to match up the zones with the emeralds and putting one emerald per zone is the easiest way to do it.
That's true.You know you could make a perfectly fine mod with less than seven zones.
The thing is that, even if I had 'created' two or three zones, I would have been forced to create lots of wad files anyway, specially considering that some of them are somewhat 'heavy' already; so, loading and reloading for testings started to become tiresome.
I think of 8 zones not as a goal (to be honest, I used to think like that before, but I gave up. Having 8 zones just for sake of having is just vanity -- fighting against vanity is stressful), but as rooms to receive ideas according to the theme. Even if I don't release a certain zone, its room is there waiting for me when I gather conditions to proceed, or I release the stuff I produced as a library; nothing will be lost.
A 3-zone mod is a good deal. I somewhat have this goal for a, say, respectable level pack. To have an idea, I've been focusing on 2 zones in these last 3 months: a water-themed and a wind-themed zone. This explains why most of my bug reports and suggestions are related to the pushers (wind and currents).
It's well and better. Thank you :DI hope your life is well!
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