GM_Construct

GM_Construct 1.1

Aquavine

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Aquavine submitted a new resource:

GM_Construct - A high quality port of the most famous Garry's mod map

A port of GM_construct from Garry's mod, with textures straight from source engine.
This map can be used as a testing grounds for addons or just to hangout.

View attachment 105949
(I recommend using objectplace, and mess around)
View attachment 105950
(Or explore, if that's your thing)




Credits and additional info:
whitetuxedoguy on models resource for texture rips
rrios2027 on sketchfab for gm_construct model used for...

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Aquavine updated GM_Construct with a new update entry:

Skybox and more rooms... T h e u p d a te

While having a small burnout on another project I'm working on, I decided to revive this small port and add a few things.
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I gave a small upgrade to this garage looking place, and made one of the skyscrapers enterable and added this hallway that merges the rooms toghether. Perfect place for a small living space.
View attachment 115707
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And I added an actual skybox, but I feel like it kinda ruins the vibe of this map.[ATTACH...

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Better recreation than the other one, but I have 2 suggestions.
1. Can you add 2 tunnels in their og locations in this building like in the original
srb20032.png
srb20033.png

And this one's optional to me, but can you add real water for here?
srb20031.png

Despite these few, this is a nice recreation of the original:wonderful:
 
Better recreation than the other one, but I have 2 suggestions.
1. Can you add 2 tunnels in their og locations in this building like in the original
View attachment 115897 View attachment 115898
And this one's optional to me, but can you add real water for here?
View attachment 115899
Despite these few, this is a nice recreation of the original:wonderful:
1.About these tunnels, I’m pretty sure they’re going to be kinda difficult to make, but one day I will try to add them.
2. I could add it, I honestly don’t know why I didn’t add it this whole time.
At the moment this map is more of a sideproject for me, so if I run out of ideas for other maps again I propably will make this update.
 
Aquavine updated GM_Construct with a new update entry:

GM_flatgrass (& Construct)

Y'all already got a remake of GM_ Construct. Now get ready for... GM_Flatgrass!
What you see below is version 0.5 of this map and I still have to add the hills and the Flattywood, and other smaller stuff.
View attachment 118992
I made a gif so you can have a idea of how large the building and the map is.
View attachment 118993
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Because this map is way too simple and empty for it's own whole release, I have a plan to merge these two...

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i really have an idea for this pack: so you said that that you wanted to make flatgrass and gm construnct in a pack with they being separated. But from what i remember there was a map in gmod (workshop obviouslly) that was gm construct in flatgrass and it was a huge map that merged the 2 maps into 1 giant map (i dont know anything about srb2 modding so idk if it is even possible)
 
i really have an idea for this pack: so you said that that you wanted to make flatgrass and gm construnct in a pack with they being separated. But from what i remember there was a map in gmod (workshop obviouslly) that was gm construct in flatgrass and it was a huge map that merged the 2 maps into 1 giant map (i dont know anything about srb2 modding so idk if it is even possible)
That sounds like a really cool idea but I prefer these maps to be seperate. The problem is in the skybox, because the skybox in SRB2 works pretty different than you would expect. The skybox is an actual place outside the main stage/map with a small 360 "camera" in the middle that "records" it's surroundings and replaces the normal texture-based sky with the view inside the skybox.
1715357668116.png

Something like this ↑
And you can't change it (I think atleast) so I will keep these maps seperate, and it's more conveinent for the player to just switch maps than to run from one end of the map to the other. And the city outside the map is inside this skybox so I wouldn't fit the hills of gm_flatgrass
(And the SRB2 map-making lesson is absolutely free of charge :D)
 

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That sounds like a really cool idea but I prefer these maps to be seperate. The problem is in the skybox, because the skybox in SRB2 works pretty different than you would expect. The skybox is an actual place outside the main stage/map with a small 360 "camera" in the middle that "records" it's surroundings and replaces the normal texture-based sky with the view inside the skybox.
View attachment 119003
Something like this ↑
And you can't change it (I think atleast) so I will keep these maps seperate, and it's more conveinent for the player to just switch maps than to run from one end of the map to the other. And the city outside the map is inside this skybox so I wouldn't fit the hills of gm_flatgrass
(And the SRB2 map-making lesson is absolutely free of charge :D)
ooooooooooooh so that is how is works.. and also in a suposed attempt to merge the two in a big map wouldnt it be a better idea to make the cities of the gm_construct skybox a part of the map and make the sky box being the flatgrass skybox? (also just remenbered when i played the map and it dint even have the rest of the city it was just the playable part of gm_construct slapped on flatgrass)
 

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