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Pencil Drawson (CODER(S) WANTED)

I suck at scripting, you're better than me at scripting.
Also i am working on my mod and it's kinda so hard to make a script that launches the player upwards
 
  • Cool!
Reactions: Dee
Wow this is been so long, cuz normally. I was waiting.
Hey, I'm almost done with the sprites! :grin: Oh, and can you please work on a better punching script? Pencil punches with the simple press of the spin button, it can destroy enemies and break through walls.
 
Hey, I'm almost done with the sprites! :grin:
That's awesome!
Oh, and can you please work on a better punching script? Pencil punches with the simple press of the spin button, it can destroy enemies and break through walls.
I will try that atleast, It's time to rebrand this script!
Post automatically merged:

I suck at scripting, you're better than me at scripting.
Also i am working on my mod and it's kinda so hard to make a script that launches the player upwards
It's alright if you aren't good at it, sometimes people aren't good at coding all the time.
 
  • Cool!
Reactions: Dee
That's awesome!

I will try that atleast, It's time to rebrand this script!
Post automatically merged:


It's alright if you aren't good at it, sometimes people aren't good at coding all the time.
I really need help in my code if you can help it's okay.
 
I finished the sprites for you! They're in this new version!
 

Attachments

  • Pencil.pk3
    1.1 MB · Views: 78
Sls i really need help it gives a pseudo variable error:
// Jump and spin detection
addHook("PlayerThink", function(player)
if player.mo and player.mo.skin == "h.r"
if player.pflags == $2|PF_STARTJUMP|PF_STARTDASH
player.mo.state = S_PLAY_JUMP
P_SetObjectMomZ(player.mo, 15*FRACUNIT)
P_SpawnThokMobj(player)
end
end)
 
Sls i really need help it gives a pseudo variable error:
// Jump and spin detection
addHook("PlayerThink", function(player)
if player.mo and player.mo.skin == "h.r"
if player.pflags == $2|PF_STARTJUMP|PF_STARTDASH
player.mo.state = S_PLAY_JUMP
P_SetObjectMomZ(player.mo, 15*FRACUNIT)
P_SpawnThokMobj(player)
end
end)
Just make a theard of it actually, I think this is not the right time to do it here.
 

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