Oh, my bad if I didn't know. I thought you did, well that's cool.i didnt even touch the code i just loaded them one at a time ingame
similar naming did the rest Stripped the ws version of its abilities and transfered them to this one
even added the sol form
No the end of act posingyou means s3_musicversion?
Changelog:
- Springs should now hopefully be more consistent
- Rewritten music code
- 1-up and Level Results screen songs are now affected by the S3 Music option.
- Super Sonic's standing sprite is fixed
- Fixed Sonic's Continue Icon offsets (alongside a single stray pixel deleted)
- Fixed an warning that pops up from time to time
- Fixed Sonic's spindash and kick power that get affected by his...
the spindash was broken? I thought it felt weakBlacknide updated S3 Sonic with a new update entry:
QoL Update
Read the rest of this update entry...
ive asked around on how to fix this bug and i haven't got answers yet, the old version had them also broken and the only way to get them working is to actually jump on top of them, the patch i did ensures that the chains of diagonal yellow springs and such work betterThe changes to how S3 Sonic interacts with springs messed up the ones at the end of DSZ2.
View attachment 109159
it might get buffed in a later patchthe spindash was broken? I thought it felt weak
underwater springs are stronger than dry ones, but the physic reworks might be ignoring the water part, making them weaker in turnive asked around on how to fix this bug and i haven't got answers yet, the old version had them also broken and the only way to get them working is to actually jump on top of them, the patch i did ensures that the chains of diagonal yellow springs and such work better
when i find a fully working way to get them to properly launch you ill be putting it in the next patch asapunderwater springs are stronger than dry ones, but the physic reworks might be ignoring the water part, making them weaker in turn
(but that's just a theory)
the spindash isn't weak lol you just have to mash space like 12 times or something to get it at full power iircthe spindash was broken? I thought it felt weak
you say that like I haven't played sonic 3 (or any of the original trilogy+knuckles for that matter)the spindash isn't weak lol you just have to mash space like 12 times or something to get it at full power iirc
i mean in the originals it was 6 charges to max speedyou say that like I haven't played sonic 3 (or any of the original trilogy+knuckles for that matter)
So do you need to mash 6 or 12 times in the srb2 version?i mean in the originals it was 6 charges to max speed
so you could've simply misjudged how many inputs were required to actually go max speed
original games is 6So do you need to mash 6 or 12 times in the srb2 version?