Issues:
Spelling: That's the last time I use notepad for cutscenes and scripts.
All things: Fair enough, but the act 2 Jetty-syns in GFZ stay.
Colormaps: I'm aware of this, and even tried to fix this in Red volcano, you can even open map 16 and check for yourself. The Color maps for one reason or another remain more red then orange, and I even opened 2.0's Red Volcaino to get the proper colors.
The broken puddle spring: Well I could lower the puddle.
Bustable wall: In the version where the map came from this is how it was built, but it worked like the current 2.0 breakable wall does. I left a note on the info card about it.
1.09.4 spikes: Well that's odd, I need to double check this before mod version 2K3.
Level Select: The plan is to use level select to make emblem hunting easier. Yes, this means that the GFZ set of emblems was added to the mod. The same will happen with Techno Hill.
The special Stages though, were a goof up.
Music Slots: How are they messed up? The music chosen corrasponds to the music slot they used in their respective version of SRB2. EX: Zero Ring in demo 3: Boss Battle. Zero Ring in Demo 4: Zero Ring's own music.
SDURF: Last time SDURF was cloned back in 1.09.4, the Clone left it's jump height controller beind at SDURF's Hardcoded thing slot. making the new SDURF's jump height unchangable. with no news on if this changed it was desided to just reskin the SDURF rather than make a inacurate working clone.
Old Boss: I haven't experimented with making custom bosses yet, but This will be my first attempt.
Old Shields: When I figure this out, I'll make a fusion of the Whirl wind and the lightning shield too. For other mods, not this one.
Main Mod and Multiplayer Only Downloads now avaiable.