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someone
apparently steve can still drown even after finishing the level in MP, is this intended?
It's a bug that has already been fixed in v1.12.apparently steve can still drown even after finishing the level in MP, is this intended?
Thanks to @Zeb for providing me the detailed feedback I needed to make this update possible.
(Note: I changed a lot of stuff behind-the-scenes and did virtually all testing by myself, so please let me know of any regressions ASAP)
Changes:
- Added hotbar persistence in saved games
- Added health regeneration upon touching a star post
- Added sign post sprite, extra life icon, and continue icon
- Added attraction animation upon picking up an item...
Changes:
- Fixed Steve's gravity not flipping inside jump flip sectors
- Fixed Steve's jump not being disabled by the PF_JUMPSTASIS player flag
- Removed spin trail when Steve is forced into a spinning state
Changes:
- Steve now switches to his sitting animation when forced into a spinning state
- Fixed the remaining jump-related issues (hopefully)
Changes:
- Fixed Steve not being able to jump while on top of a solid object
Ummm... is it normal i still cannot jump off from Monitors??, Also there should be a fuction to use Monitors as Food or Potions
I was thinking that monitors would work better as chest (with items inside based on what type of monitor)Also there should be a fuction to use Monitors as Food or Potions
Double-check that you're using v2.03 instead of v2.02.Ummm... is it normal i still cannot jump off from Monitors??, Also there should be a fuction to use Monitors as Food or Potions
Changes:
- Restored increase in jump height when on top of goop or quicksand FOFs
- Fixed item attraction animation not adjusting for different player scales