InfernoMelon
Honwy is cooilo dudey
I would like for them to add some ACTUAL Momentum like it's embarrassing for how long it's taking them just to simply add it when that's basically what Sonic (especially Classic Sonic) is about
I would like for them to add some ACTUAL Momentum like it's embarrassing for how long it's taking them just to simply add it when that's basically what Sonic (especially Classic Sonic) is about
This is not SRB2
It kinda is...?This is not SRB2
speaking of that, i would honestly love to have some SRBX maps in SRB2 (atleast remakes)
YEAH ITS TAKING A WHILE CAUSE THE SRB2 ENGINE WAS NOT DESIGNED FOR MOMENTUMI would like for them to add some ACTUAL Momentum like it's embarrassing for how long it's taking them just to simply add it when that's basically what Sonic (especially Classic Sonic) is about
I'm been giving this some thought, and a possible control scheme does come to mind. In the Modern Sonic portions of the Time Eater fight in Sonic Generations forward movement is automatic so you can adjust your horizontal and vertical position without having to worry about the Z axis, and you can boost to speed up. In SRB2, a similar concept could be applied in which you are chasing the boss similar to Doomsday Zone with forward movement being automatic and the spin key allowing you to do a dash or boost. This approach would necessitate the camera being locked and a more straight forward linear stage design that loops, but it's hard to think of a better way to handle 3D flight without needing too many buttons.how would even it control in srb2?
It isn't.It kinda is...?
How are there so many momentum mods thenYEAH ITS TAKING A WHILE CAUSE THE SRB2 ENGINE WAS NOT DESIGNED FOR MOMENTUM
speaking of that, i would honestly love to have some SRBX maps in SRB2 (atleast remakes)
sorry.It isn't.
I probably should've phrased that a bit better but what i was trying to say Is that SRB2 isn't designed with classic momentum and because of that lot would have to changed, for example:How are there so many momentum mods then
Then we can just have a larger level, right? Like those thicc mods.I probably should've phrased that a bit better but what i was trying to say Is that SRB2 isn't designed with classic momentum and because of that lot would have to changed, for example:
Level design would have to be changed, the thok would have to be rewritten or replaced (which Is what they're doing for 2.3 It seems), some bosses like the metal Sonic race would have to be retweaked, etc.
It isn't embarassing that it's talking when a whole lot of the work Is redesigning level design just so It can work.
Those only work with momentum mods that let you go super fast, classic momentum doesn't really do that,Then we can just have a larger level, right? Like those thicc mods.
technically yeah you could if you want to take the easy way out butThen we can just have a larger level, right? Like those thicc mods.
Those only work with momentum mods that let you go super fast, classic momentum doesn't really do that,
sorry.technically yeah you could if you want to take the easy way out but
1. thats not solving the core issue
2. not sure how many people would like 2.2 but stretched out for an update thats supposed to improve and continue what 2.2 started