here it comes....
The Mystic Realm: Community Edition v0.2 is finally here! (mostly). As stated before, this is a massive break from the previous version v0.1.2, in that styles, as it had come to be known by, was scrapped, to prevent needless bloat and feature creep. It was killing the mod! So, it's gone now, only a few parts remain. However, it's for the best, so that we may focus on developing the core mod itself, the level pack.
in addition to the changes listed here, the major focus of the update is centered around Jade Coast. All 3 acts have been majorly overhauled, from improvements to pathing and flow in acts 1 and 2, to a complete restructure of the arena in act 3. We were
supposed to have a new custom boss to go with this new arena, but it seems it will be some time before it is ready, due to coders having school. We all have lives outside of SRB2, so I hope you understand that this make take a while longer
Minor changes include, but may or may not be limited to: various nerfs to the Egg Freezer fight, including finally fixing his insta kill bombs and reducing the lethality of his freezing attacks. He should be somewhat less aggravating to fight now.
A
completely new Aerial Garden beta. This one looks and functions far better than the old one, though is admittedly a bit short. However it is worth noting that agz2 has been reverted to its v5.1 variation now that act 1 no longer uses its level design
Dimension Warp has been merged into the main pk3. We
do have a prototype for a new arena concept, as well as a few sprites and some code for a concept of the boss we intend for you to fight there, however, it is
far from playable, let alone finished, so we instead have some failsafes so anyone can beat him. (Good luck fighting him as anyone other than Sonic or Fang though)
In Tempest Valley, the slow goop is now a bit stronger. It's now a lot stickier, reduces movement speed to 1/3 instead of 1/2, and almost completely removes ability to jump, however, it is now easier to remove, rolling is twice as effective at removing the goop, and any character, especially no spin characters, can now spam jump to make it go away a lot sooner. Just being in the air can be fairly effective.
Numerous bugs pertaining to jump leniency have now been fixed.
Known issues include the new title animation lags on opengl, and slight bugs with jcz2. Netgames work mostly perfectly, the only known issues are the forceroll springs in Mudhole Karst only work for the host, functioning as normal springs for other players, and the shrine activated audio clip does not play in netgames.
Download v0.2 now!