Latest reviews

This helps so much with finding specific maps you want to go to, very glad this is a thing now!
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the tails and knuckels board/idael animation is glich but other then that 10/10 mod
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I love how Sonic looks in SA1 (the dreamcast version specifically) and this was the first model pack I downloaded, so i could use it with the first mod I downloaded (Adventure Sonic). even though the model doesn't work right from the get go anymore, all you need to do is change the frame names and it works again! in general, it's an amazing model!
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I must say, this mod has a lot of potential. Fundamentally great.
It could use a bit of smoothing out in a few places, but I am glad this mod exists. It's one step forward to creating something quite useful in the long run. Keep on updating this mod.
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I Love the voice acting and story telling, most of the levels were very fun, and the music was also very great, Nice job!
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This mod replicates the physics of adventure perfectly, and the customization is sick, it's so good to be able to customize to your liking! good job to metalwario and their team.
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Its been a few weeks since this mod released, and this mod doesn't stop to amaze me every time I play with it. Ray is an amazing character and I love how he was made in this SRB2 mod.

Sprite wise he is great (which is expected coming from the same people who made the Chaotix mod). I usually don't use 3D models for characters because I like appreciating the sprite work, this is the same with Ray, when playing as him you cannot only see the work put into these sprites but his shining personality and I am talking specially about that walking and gliding animation.

Gameplay wise he is also great. While I find maintaining his glide and momentum quite difficult, I still have fun and it feels so satisfying when being able to fly for long distances. I do think that his gliding could be buffed just a little bit and it would be just perfect. I feel like Ray was always meant to be controlled in 3D spaces, so his gameplay just feels right.

Before the mod released and when imagining his gameplay, I always pictured him having some of his abilities from the Sonic3AIR mod. I am so happy that those abilities were used in this mod specially the wall cling since I find it really useful when playing as him.

Ray is overall a pretty fun character, and makes me happy to see once again another character from the classic era making their way to SRB2. I am a big classic era fan so...yeah you can imagine how crazy I was when Chaotix and now this released. I am so excited to see what Team Combi-Rings is going to bring us next. But something that is certain is that whatever they are cooking up, it is going to be great and high-quality work.

Congrats to the team for making such a cool mod!
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Now this is epic

When Neo Tails and Neo Knuckles 🗣️🔥
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These models are very expressive and look exactly like those of the official japan artworks, great job!
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Very good character!
She's fun to use and I feel like she stands out from the other characters, although I do have a "complaint" regarding the balance.

The character's most notable abilities are Volt Jump and Volt Dash, movements that generate fast and dynamic gameplay, but that must be recharged through a Homing Attack or Spin Dash.
I understand that the point is to chain all these mechanics to always keep you moving, whether vertical or horizontal, relying on the Homing Attack to always be able to use a Volt movement.

But I personally feel that it is not entirely satisfying to use, since it is too easy to always keep yourself in the air by chaining attacks without thinking anything.

The fact that Volt moves are charged with a simple Homing Attack detracts from the Volt moves themselves. It becomes a mechanic without cons, which can be spammed.

Also, it makes senseless to be able to charge Volt moves with a Spin Dash, why would you spend a few seconds charging it if you already have it with a single Homing Attack? There are certainly parts of the game without enemies to do Homing Attack but it doesn't take away from the fact that one option is a thousand times better than the other.

Therefore, I think it would be an interesting idea if Volt moves required 3 Homing Attacks to charge.
It would reduce agility and mobility, but it would give the skills a more strategic factor, because the player would have to think about when to use a volt movement and when not to.
In addition to returning importance to the fact of charging these movements with a Spin Dash.
Simply put, it would be a way to balance the mod.

In any case, Surge the Tenrec remains on my list of playable characters, because all the rest of the work regarding her is very well done!
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I love this mod!!! It's so cool!
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Uhhhhhh can you add level select with all levels unlocked because I finished the mod yesterday and went back to play the best level in the mod (run) but I don't have my Sol Sestancia save data so I have to restart all over again. I would give 5 stars but I can't go back to replay levels so 4 stars.
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i liked the higher second jump more tbh
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very fun lua. camera is weird ish but it still gets the job done
Angelo0290
Angelo0290
Thanks!
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For Blue Heaven in Maps
Good level pack, really good port. A bit short but for it's time it's a given.
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This is a great mod, nice job to both you and the original creator on cd sonic for even making this Possible!
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its cool but how do you use pointy sonic and junio sonic? it doesnt show up in the modpack
Orbid
Orbid
I've been doing some tweaks with them they'll be back eventually
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I love this but i hear about pipe bomb dance sprites does that may we can do the pipe bomb dance ? if yes how
WhisperVII
WhisperVII
Just say "pipebomb" in chat
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Omg, i can't believe this is real, now none of us have to be anxious about the lava making your rings go bye-bye like its Sonic Adventure 2 all over again, great addon.
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