Pretty simple first update. Added the following stuff:
- Time-traveling particles are now colorized Super particles, as opposed to the distracting solid thok particles.
- You can now use "Lua.loserings" in your map header as a true/false toggle. If true, the player will lose all of their rings when trying to time-travel away from the map. As an added bonus, the console command "tt_alwaysloserings" makes this happen no matter what, as an optional added challenge.
- Added a cutscene when time-traveling that tries to replicate what you see in Sonic CD. It's a little buggy, and it'll lag out or even crash when your map has a lot of FOFs and Objects, but hey! It looks cool. And that's what matters.
Also, fun fact: I thought this addon would take me a day or so to make and publish. It... ah... took me about six months. Either I'm the greatest procrastinator in the world, or I accidentally drove past a Future Sign while on the road. Either way, I'm just glad I managed to get it out here!